The council is kinda like the staff team though. It would be just something like a temporary position that the staff could do anyway. The council could do other stuff but I think the staff and any new staff in the further will be good enough.
If the staff was doing what de council should be doing I woudn't support this idea in the first place. The problem is that current staff ignores some major problems and if this council can provide enough evidence (get enough people to speek about this problem) staff might actually listen to what the players have to say. See this post for more details on the council: http://ecocitycraft.com/forum/threads/suggestion-council.112526/
First of all, I am happy to see that you spend a lot of time thinking about how to make this server better and showing off your ideas. However, your report on economic issues of ECC is not accurate. An economy either has inflation or deflation, just like up and down. One cannot go up and down at the same time. ECC, has high inflation, not both. This is because most currency is created out of thin air as you do /sell. The evidence you use to support your claim of inflation and deflation is not evidence of either. You were paying attention to the prices of a couple common and highly valuable commodities and not the average of all commodities. What you were seeing was the fluctuation of market prices, not the prices of everything. Only Game Administrators and up can monitor or manage the economic conditions, since they can easily keep track of all the prices and transaction data. This server has been the "1# Economy Server" because of its economic features and not conditions. It will continue to be #1 even if it has hyperinflation or something poor.
Yes you are right it was my mistake. But still there are problems that need fixing and they are just not looked into by GA's at all.
How are you sure they aren't being looked into first of all. Second, balancing an economy is extremely difficult and requires massive amount of thought about the repercussions they could have. If they change something it could bread the servers economy. Also it is very difficult to change some markets that players control, for example the nether star market is mostly player run.
I am sure they are not looking into economy because they are too busy making some sort of events and stuff instead. As you said balancing an economy is difficult and they can't do it while they are busy with events.
Just because the staff seem extremely busy with events and there are lots of economic problems does not mean they are not working on improving economic conditions. Do not just assume they are all occupied with a few things and cannot address economic issues. They are working on it and it is difficult. By the way, there are more than just a few administrators.
So as members of this community we should just sit back and only enjoy whats been given but not help assist? And as in assist I mean provide a consensus of things from everyone not a single group. Why is everyone so negative? Look at the intentions of whats being proposed...why not just give more input on how to improve the economy. I personally see more negative topics/threads etc about how its so bad here but then when someone tries to promote positive, people try to tear it down...that seems logical (sarcastically). How about as a community members try to be just that a community.
I really doubt that they are working on the economy issues. Nothing really is changing for the better, the only changes they made had a negative effect.
*sigh* Just because you do not see things getting better does not mean they are not trying. I am more than certain they are working on it. The staff of this server are not the kinds of people you assume they are. They are not lazy nor slow to address problems. They do put a lot of thought and effort in their administration. I have been here a year longer than you have and seen how they do things and how they address issues, which seemed satisfactory to me. Also, it would appreciative if you discontinue the chronic pessimism.
Hey you might be wrong, you might be right. The fact is we both don't know what is going on "backstage" and it would be nice if you are right. I only comment based on what I see so far and things are not looking good. This is an eco server if the economy is going south this problem should be #1 priority after that is fixed the staff can work on all the events they want. I think every normal thinking person would start with the biggest issues first.
Look.... here's the issue.. The server needs money to operate... A few years back the server was amazing and tons of fun for anyone. Donations skyrocketed because new users joined by the 100 daily. The server was upgraded and then went through a downward spiral of sorts. The owner had to find ways to get more donations so they became the primary source of income. The features ultimately dictated ones ability to gain vast income. Then to make those users stay... brought forth the infamous star tools. In a sense the concept of making the server easy so that users would stay and continue to donate. The result was a vast induction of money inflating the economy and destroying the markets that once were protected by the risk factor of PvP. Melon Swords are 700 because they know they will get that price. In order to gain money easily now you need star tools so people will pay. Wann fix the economy.... 1. Get rid of star tools...or star anything for that matter. Never should have existed in the first place. 2. Allow PvP back on the server in the mining world to protect mob drop and exp markets. Also creates demand for more items that serve no purpose now. 3. Raise the amount of Exp to enchant to make max tools rare and valuable again. 4. Instill a exp cost to repairing. This would drive the peer market system. 5. Removing star tools puts focus back on the real estate market. People will start to move back into other forms of making money besides farming and mining. 6. Raise tax on lotto again. ECC was once an exciting place with all kinds of stuff going on at one time. It would be great to see it there again some day.
Those are all great things to do but the thing that drives newbies away is the kits as i stated before.
Nah... no one is forced to SG. If you want to SG then save up for kits. They are not expensive donations and can easily be purchased with some dedication to farming and mining. Besides we need to stop working about new players and focus on how to keep long time players. That's where the issue is currently. It's the long time dedicated players who put the most into the economy and present a lot great additions to the server experienxlce.
Couldn't have said it better, around a month after I joined the forums, the server was always packed full and it was maxed at 300+/300 people because of the things that eco had, now at peak points I rarely ever see 180+
true they don't have to do sg but if you think about it that is the only thing they can do. Ways Newbies Can get Money Mining: Newbies only have a stone pick. Farming: Most newbies make farms in mining, and get griefed. Star Tools: HA HA HA HA don't make me laugh. Spawnshop: No just no Becoming a Co-Mayor: Not very likely SG: Wait can't cause of the kits So yeah not a lot of ways I for one rarely ever see 120 I 100% agree with you. Back to you @ajp79. This is true, the long time players are leaving because of how bad the economy is. We need to focus on them, but we need to focus on the new players just as well. If the new members leave first week, then boom ECC has no future. ECC needs to keep the old players for there skills, advice, and guidance, but without new players ECC will die. At some point the old players will reach EcoLegend and get super rich and will say "well I've conquered ECC time to leave" Then the member amount will plummet to nothingness.
As I've seen above, there is a lot of actions on what to re implement and what not to. Here's my list based on my experience in 2012; 1. Bring back old pvp arenas 2. Get rid of kits 3. Get rid of netherstars. This can be done by simply getting them off as a voting reward and replacing it as 150 dollars, the value of the netherstar. Then get rid of the purchasing of star tools. Star tool users are happy, the rest of us are happy. 4. Bring back old spawn 5. Get rid of trolls 6. Stop beating on builders for their incompetence
Selling plots to builders for free and giving out services for free would not really hurt the economy and builders would still work hard since a 10 x 10 plot is not that large. I personally paid for my first plot but I still would be fine with builders getting them for free since having higher standard of living is just as important as the economy. -1