+1. Maybe you could add a scoreboard like the mcmmo one but on the other side of your screen saying your KDR, kills, deaths, and your streak? Also maybe add it where the more kills you have the more [money, XP, whatever it ends up to be] when you die. But I see a problem with my idea too, boosting. Maybe there could be a plug in so you scant kill the same person over and over? Like it is monitored?
I don't like the 3% to 10% as some users may have a pending application for say EcoMaster which is 2.5 million and is required to have the money in their balance. Then they're killed and they lose 250k and can't get EcoMaster. For someone applying for ranks they would lose this much: At 3%: Resident Applicant: $500 Mayor Applicant: $2,550 President Applicant: $6,000 Tycoon Applicant: $15,000 EcoLeader Applicant: $33,333 EcoMaster Applicant: $75,000 EcoLegend Applicant: $150,000 At 10%: Resident Applicant: $1,500 Mayor Applicant: $8,500 President Applicant: $18,000 Tycoon Applicant: $50,000 EcoLeader Applicant: $100,000 EcoMaster Applicant: $250,000 EcoLegend Applicant: $500,000 Any of these prices would be able to discourage users from playing on the server because instead of getting that rank they worked so hard to get, they didn't get it. I think the reward should be like the SG rewarding system and maybe add a kill streak bonus for pvp... ~Donkey5k
What if you got something based of a killing streak. Nothing for a single kill, something super small for double kill, so on so forth until a legendary kill streak, which give the most, but not something that can ruin the economy if farmed.
Going to continue bumping this until this thread gets an actual response, it's clear people want something done so I'm not going to let this thread get forgotten about. Bump
I think this idea is starting to catch on http://www.ecocitycraft.com/forum/threads/suggestion-pvp.103863/ all please post on this thread as well as this one. We pvpers will not stop until something is changed!!!!!!