What he's saying that if there's a random map, then you wouldn't always know where the chests are, this means that kit users, who have less need for chests, have a bigger advantage.
I understand the suggestion has nothing to do with kits, you don't get what I meant. By throwing off the non-kit users and where they know the chests are, you're giving kit users a bigger advantage because they don't have to get a chest to have good stuff. EDIT: For some reason Kuke's post didn't show up for me. What he said is exactly what I was trying to say.
Not even really saying that, just saying that the maps need to be random and people need to expect anything, not just memorize routes that people normally take or where all the caches of supplies can be found.
No, no xD I'm not for buffing up kit users. As a kit user myself, I think they're mostly fair at the moment with the exception of buffer (buy this kit!) This suggestion is to level it for both parties. Everybody would be disoriented with the random map, Kit users would be at a slight advantage with a weapon already in hand, but normal users would be able to use this to their advantage to slip away from kit users and find other good weapons.
I very much like this suggestion, its alot like a matchmaking system for an actual competitive multiplayer game, you get a wide selection of maps but they are randomly chosen.. If this is possible I would like to see this done.