[Suggestion] Trade Chat Rules Modification

Discussion in 'Suggestions' started by subxplorer, Feb 20, 2016.

  1. ChargerBoltz5

    ChargerBoltz5 Builder
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    I vote for a change to five minutes, I sometimes get annoyed by the repetitiveness of my own shop ads lol.
     
  2. JamieSinn

    JamieSinn Retired Lead Administrator/Developer
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    If you think it's worth adding, prod andrew, not me. :p
     
  3. jwpwns

    jwpwns ECC Sponsor
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    I am saying keep it how it is if it bothers you /ch leave tr
     
  4. SuburbSomeone

    SuburbSomeone Shrubby Tycoon
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    Going to tag @Skylexia because she wrote the current rules.
     
    #24 SuburbSomeone, Feb 21, 2016
    Last edited: Feb 21, 2016
  5. Skylexia

    Skylexia Redstone God
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    I agree with the first part of this suggestion as it's the exact thing I suggested as a fix for the spam a couple ago, as it still allows people to advertise their goods in whatever complexity is needed to describe them.

    The two players advertising the same thing part I don't necessarily have an opinion on. It makes sense, but at the same time I don't feel like two or more people advertising the same thing is nearly as much of a problem on its own that it needs to be added to the rule, and really is more of a staff discretion thing if it does happen and gets to a point of very serious annoyingness, at which point I'd just call it trolling personally. If the staff feel like this addition is necessary and will help the problems they perceive, I think it could be a good idea, but I don't see that problem from where I'm sitting.

    And for the record I agree with United and the people who say that macromod is the problem, I've had an anti-macromod stance since I was aware it existed, and I would've loved to have just straight up banned the mod, but that's a different lengthy discussion that I no longer really have the upfront knowledge to have (can you believe it's now been years. I'm so old). But since macromod doesn't seem to be going anywhere, these solutions do make sense to help stem the problem.
     
  6. 314

    314 Irrational GameAdmin, former ServerAdmin
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    Being one of those who are extremely interested in the macro mod... banning ECHO would solve the problem, but also block many different macros that have nothing to do with it. In my opinion, it would be a shame to remove these other uses for ECHO because of trade chat macros.

    I do, however, agree that macros are the reason trade chat is so... filled (especially during offpeak), to word it nicely. I would like to see an interdiction of automated trade messages, but there is no feasible way to find out whether a user is advertising automatically or manually. (It is extremely easy to write a macro that advertises in random intervals between 180 and 300 seconds.)
     
  7. subxplorer

    subxplorer Mayor for Life
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  8. LJKAzrael

    LJKAzrael Freelancer | Ikigai
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    I am never in /ch tr anymore because of the spam. For players looking for help /ch tr is ineffective. Global chat gets a near immediate response from me. With trade chat their cries for ereps, water placements, homes, etc. are lost in the vastness of macromod spam.

    +1 to this suggestion, but it is just a start. I wouldn't mind seeing more done to reduce the spamminess of /ch tr and make it useful again.
     
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  9. oootopia

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    I find it to be good as it is. People are impatient and I think that "3 to 5" minutes is fine. I actually wouldn't mind the first bit so much, but banning people advertising the same stuff is silly. I definitely get your point and find that annoying too but micromanaging it on that level is pointless and may hinder legitimate business. There are groups who abuse it but everyone sees that and just thinks they are huge potatoes for doing it and I don't think it is to their advantage to do that. Sometimes I wish being a huge potato was a warnable offense too but that just wouldn't work in action.

    It would probably just be best to enforce the "unique" part of the existing rule. If two people are going to run ads for the same business, casino, shop or etc then they had better be unique and have different content.
     
  10. a18greek18

    a18greek18 Former EcoLeader
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    Bump!

    +1 As well
     
  11. Mission001

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    +1 for the increase from 3 to 5 minutes

    I do use trade channel but i would like this to happen.
    Dont block the ECHO command, i use it for lots of things.
     
  12. DexNumber637

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    -1

    Advertisement = Profit
    Profit = Economy
    Economy = Potato

    (I'm sorry I couldn't write anything better, but my brain is a potato now. Too much profit.)
     
    #32 DexNumber637, Mar 21, 2016
    Last edited: Mar 21, 2016
  13. kukelekuuk

    kukelekuuk C͕̹̲̽ͪ͐ͩ̔L̜̦̝͈ͦ̿̾̿ḘA̻̗̤̳̐ͭ̆̿̃̑ͭN̊̓͑̇ͯ
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    Your brain is always potato, good sir.
     
  14. DexNumber637

    DexNumber637 Builder
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    Indead.
     
  15. UnitedStates2

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    Your logic is a mess. Making advertisements less frequent doesn't reduce spending in the economy, at all. Goods and services will still receive sufficient advertising/attention, and if anything the amount of money spent in the economy is increased as more players will enter trade as it is less spammy, thus more potential customers to those who are selling goods and services. I could even argue that spending would increase even further as players who don't advertise as much will get more attention, spreading money out more evenly as their advertisements will get more attention, thus more potential customers, as opposed to money just going to the few - When you have a few people who have a large amount of money, they'll literally just save that money instead of money being spread out, so people spend more of that money.

    This won't depress the economy and there's even some hypothetical economic benefits with the implementation of this suggestion. Anyway, the economy isn't the problem here - Spammy trade is the problem.
     
    #35 UnitedStates2, Mar 21, 2016
    Last edited: Mar 21, 2016
  16. Torzon

    Torzon Builder
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    +1 to increasing frequency (I set mine to 6 minutes, period).
    I'd recommend adding a "NewPlayer" channel of some sort, where newer players can ask for help, while leaving Trade/begging for donations in /ch tr. You can then /ch leave tr yet still see if someone in /ch np needs help :).

    2c.
     
  17. BrokeMel

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    Macro spam ads won't be a problem when ECC updates to 1.9 since macromod isn't even officially released for 1.8.

    rip macro users 2k16
     
  18. UnitedStates2

    UnitedStates2 Builder
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    Beggars aren't the problem, nor will putting them in a new channel be the solution to trade spam. MacroMod is the problem, not beggars. All this will do is make chat even more messy.
    You're assuming someone else doesn't take over the project.