By andrewkm on Apr 18, 2018 at 1:39 AM
  1. andrewkm

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    A quick post detailing how the new system for EcoDollar rewards will work on SkyBlock.

    Reasons for new system:

    - Prevents dozens of problems/exploits & security issues.
    - Prevents administration from continuously nerfing EcoDollar rewards on SkyBlock due to "end game" players leveling up at a crazy rate.

    The second point above is our main reason for the new system. If we were to stick to 10k per 10 levels, eventually, during "end game", certain players would be leveling up 50-100 levels an hour, and of course, we would absolutely need to nerf it due to incredible inflation, continuously, over and over, to the point where we would be focusing SkyBlock on established players only, meanwhile causing new island players starting out and trying to earn EcoDollars on SkyBlock face a near impossible task.

    The new system works as such:

    - Island owners will need to run the /islandreward command to get their EcoDollar earnings.
    - /islandreward command cannot be run until 1 hour after initial server start.
    (Restarts will suck as your times refresh).
    - /islandreward command will be on a 1 hour cooldown after running it.
    - /islandreward command will check how many levels you've earned since you last ran the command. If you've earned over 10 levels, it will multiply your levels at 1 level/1,000 EcoDollars up to a maximum of 15 levels/15,000 EcoDollars.
    - /islandreward command will not award you if you did not earn 10 levels since you last ran the command, and it will reset immediately after running it, meaning, you must once again earn 10 levels to get a reward. Use your command wisely and check your /is level to ensure you know what you're doing.
    - /islandreward command will only award a maximum of 15,000 EcoDollars per usage.
    - /islandreward command can only be used by the island leader.

    Leadership changes will not be available on EcoCityCraft at this time.
    We advise starting your own island should you wish to be the leader.


    Examples:

    - Bob is leader of a level 17 island.
    The server just restarted thus Bob must wait an hour before issuing the /islandreward command.
    - Bob levels up to 23 and runs the /islandreward command.
    - Bob gets no reward as he only achieved 6 levels and gets put on a 1 hour cooldown.
    - Bob levels up to 27 and runs the /islandreward command again after cooldown expires.
    - Bob gets no reward as he had to get to 33 this time, yet only achieved 4 levels since last command use.
    - Bob levels up to 40 and runs the /islandreward command again after cooldown expires.
    - Bob gets rewarded 13k as he is over 10 levels in progress and achieved 13 levels.
    - Bob levels up to 75 with some heavy team work! (a huge 35 level increase since he last ran the command).
    - Bob runs the /islandreward command again after the cooldown expires.
    - Bob gets rewarded 15k even though he leveled up by 35, as the cap is set to 15.

    Hopefully the system makes sense to everyone.
    If it does not, please make a help/support ticket asking for clarification and our staff will help explaining things :)

    @pokeball92870 please update the wiki information wherever applicable to reflect this new system.
     
    #1 andrewkm, Apr 18, 2018
    Last edited: Apr 19, 2018

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Discussion in 'News, Announcements & Server Information' started by andrewkm, Apr 18, 2018.