We are once again accepting applications for the Staff team. This is an opportunity to take on a more responsible role and get more involved in helping EcoCityCraft thrive and grow! 
As always, make sure to read the basic requirements and that you meet them before you apply.
Staff Application Guidelines
We look forward to reading your application.
Good luck to everyone!

As always, make sure to read the basic requirements and that you meet them before you apply.
Staff Application Guidelines
We look forward to reading your application.
Good luck to everyone!
It has been nearly a year since /sell hand on Main was disabled and our intentions to reset were announced and well over 6 months since the reset itself. With the reset, many things, such as towns, tools and money were lost as users had to start from scratch and build their way back up again on the new main. However, loans, albeit at a steep, 90% discount, passed onto main nevertheless. But that's about to change.
As of this post, any and all debts that were incurred on the main economy/towns server before the reset (October 27th, 2018), are null and void. These will not be enforced by the staff team, regardless of size or circumstance. Any and all users who are currently banned for breach of contract/scamming pre-reset will not be required to pay any compensation upon being unbanned. Simply put, in terms of debts, everyone is now on a clean slate from Archive.
Why are you doing this?
This new policy was devised in context of the fact that we've been running for nearly a decade now, and as an economy server, there have been literally hundreds of thousands if not millions of different transactions undertaken. It simply isn't reasonable to expect users to have that good of a memory to have precise recollections of the details transactions undertaken years ago, let alone relevant evidence from that period. If you'd ask me about some loan I took out in 2015, of course I wouldn't remember - It's been nearly half a decade ago!
We could also, alternatively, have administrators do a logdive for each and every transaction. But that's impossible. We have lives, believe it or not, and undertaking such a tremendous task would basically bring administration to a standstill. No more time for staff management, tool searches, etc. - All the work we do is now chasing down various 2013 transactions. It'd be insane.
Will debts be reset again?
Ask me again in 2030.
Seriously though, we have absolutely NO...
As of this post, any and all debts that were incurred on the main economy/towns server before the reset (October 27th, 2018), are null and void. These will not be enforced by the staff team, regardless of size or circumstance. Any and all users who are currently banned for breach of contract/scamming pre-reset will not be required to pay any compensation upon being unbanned. Simply put, in terms of debts, everyone is now on a clean slate from Archive.
Why are you doing this?
This new policy was devised in context of the fact that we've been running for nearly a decade now, and as an economy server, there have been literally hundreds of thousands if not millions of different transactions undertaken. It simply isn't reasonable to expect users to have that good of a memory to have precise recollections of the details transactions undertaken years ago, let alone relevant evidence from that period. If you'd ask me about some loan I took out in 2015, of course I wouldn't remember - It's been nearly half a decade ago!
We could also, alternatively, have administrators do a logdive for each and every transaction. But that's impossible. We have lives, believe it or not, and undertaking such a tremendous task would basically bring administration to a standstill. No more time for staff management, tool searches, etc. - All the work we do is now chasing down various 2013 transactions. It'd be insane.
Will debts be reset again?
Ask me again in 2030.
Seriously though, we have absolutely NO...
Theme Change + Rare Kits Reset!
Use "/server vmr" or visit the lobby to access the VMR portal.
![[IMG]](https://i.imgur.com/3mTraOP.png)
![[IMG]](https://i.imgur.com/RAjSDiR.png)
Deep Dive
Use "/server vmr" or visit the lobby to access the VMR portal.
![[IMG]](https://i.imgur.com/3mTraOP.png)
![[IMG]](https://i.imgur.com/RAjSDiR.png)
Deep Dive
Theme suggested by @happnat via this thread.
Sale prices are as follows:
Code:
Salmon - $2 Pufferfish - $3 Cod - $2 Tropical Fish - $4 Kelp - $1 Prismarine - $10 Coral Blocks - $5 Coral - $2 Sea Lantern - $50
Leader boards can be found here: https://vanilla.ecocitycraft.com
Main news post regarding release/more information can be found here.
Don't forget to use your free /kit rare as well as any other rare kits you own as they reset on VMR reset!
EcoCityCraft Prestige!
To the days of "prestiging in the first month and leaving SkyBlock until the next season" we say no more!
Introducing SkyBlock's 4th, and EcoCityCraft's 9th Prestige!
![[IMG]](https://i.imgur.com/mawtHMR.png)
The top 3 users at the end of every SkyBlock season will receive a bonus prestige! (1x max).
Defend your top spots and keep striving to be the best island! Good Luck!
PS: Yes, this means you can technically receive two Prestiges in one SkyBlock season.
To the days of "prestiging in the first month and leaving SkyBlock until the next season" we say no more!
Introducing SkyBlock's 4th, and EcoCityCraft's 9th Prestige!
![[IMG]](https://i.imgur.com/mawtHMR.png)
The top 3 users at the end of every SkyBlock season will receive a bonus prestige! (1x max).
Defend your top spots and keep striving to be the best island! Good Luck!
PS: Yes, this means you can technically receive two Prestiges in one SkyBlock season.
I have confirmed that there is in fact a way to help users carry items across after we launch Main City Network.
This will work with the player vaults users have in their accounts.
![[IMG]](https://i.imgur.com/kGTL2k9.png)
Once a week (or month) [yet to decide] I will sell a transfer token via https://shop.ecocitycraft.com
Once the sales on tokens close, during the next maintenance period, I will manually move user's vaults around.
Main -> Main North
Main North -> Main
Each token will allow you to transfer every vault in your account.
So if you're that crazy player with 91 max vaults, you'll be able to transfer 314,496 items with just one token!
When it comes to what can be transferred, the answer is, if it can currently go into your player vault, it can be transferred. Feel free to test it out in game now. We've already successfully tested basically all items, tools, star tools, etc.
And yes, the tokens will only be sold once every week (or month) as it is a manual process by me, and I cannot have constant token purchases coming in and piling up, with users constantly asking when the next transfer will take place.
PS: Player vaults are available right now during our big sale via: https://shop.ecocitycraft.com/category/289834
This will work with the player vaults users have in their accounts.
![[IMG]](https://i.imgur.com/kGTL2k9.png)
Once a week (or month) [yet to decide] I will sell a transfer token via https://shop.ecocitycraft.com
Once the sales on tokens close, during the next maintenance period, I will manually move user's vaults around.
Main -> Main North
Main North -> Main
Each token will allow you to transfer every vault in your account.
So if you're that crazy player with 91 max vaults, you'll be able to transfer 314,496 items with just one token!
When it comes to what can be transferred, the answer is, if it can currently go into your player vault, it can be transferred. Feel free to test it out in game now. We've already successfully tested basically all items, tools, star tools, etc.
And yes, the tokens will only be sold once every week (or month) as it is a manual process by me, and I cannot have constant token purchases coming in and piling up, with users constantly asking when the next transfer will take place.
PS: Player vaults are available right now during our big sale via: https://shop.ecocitycraft.com/category/289834
All Supporter Feature Forum Medals have been deleted from user accounts.
We are doing a massive re-calculation due to previously bad math (over-rewarding).
Simply log in to the game server to re-apply them to your account
Entering/Leaving all chat channels is now available for all users, not just supporters.
/ch <channel> - Enter a channel
/ch leave <channel> - Leave a channel
/ch <channel> - Enter a channel
/ch leave <channel> - Leave a channel
We are undertaking a new Project code named Main City Network.
I'll try not to make this thread too big, and will attempt to explain things as simply as possible.
EcoCityCraft's Problem:
Throughout the month of June we have been advertising quite a lot, and we have unfortunately hit Minecraft's limitations for our server's specific setup. Minecraft 1.13.2's performance sucks, plain and simple. As soon as we hit just over 100 players on our Main server, our performance absolutely tanks. Once our performance and game play quality goes down the drain, we see dozens of new builders logging out and losing interest, and as such our growth has basically hit a limit.
We have already nerfed several aspects of gameplay, and optimized quite frankly every single thing possible. Several experts in Minecraft performance have looked over extremely detailed reports of what our Server is doing and how it's operating, and we have basically hit the limit with our setup.
Unfortunately, being on 1.13.2, we are only realistically able to smoothly host just over 100 players per Main server specific instance.
Here's an image to quickly explain our current setup to everyone:
(I tried to make this overview as simple to understand as possible)
Now before you get the impression that more machines will absolutely change things, they will not. It is the actual Main server instance causing the problems. (I'm not going to go into more detail here as it would be pages of tech stuff, which is boring.) Our game machine is in no way overloaded, other than our current max memory of course, which we will be increasing with more machines during this project.
Now, when it comes to big networks and their huge player counts, almost none of them are running 1.13.2 & 1.14.2 as their actual server software. And if they are, they have split their players up via several small instances, mini-games, etc. Most of the...
I'll try not to make this thread too big, and will attempt to explain things as simply as possible.
EcoCityCraft's Problem:
Throughout the month of June we have been advertising quite a lot, and we have unfortunately hit Minecraft's limitations for our server's specific setup. Minecraft 1.13.2's performance sucks, plain and simple. As soon as we hit just over 100 players on our Main server, our performance absolutely tanks. Once our performance and game play quality goes down the drain, we see dozens of new builders logging out and losing interest, and as such our growth has basically hit a limit.
We have already nerfed several aspects of gameplay, and optimized quite frankly every single thing possible. Several experts in Minecraft performance have looked over extremely detailed reports of what our Server is doing and how it's operating, and we have basically hit the limit with our setup.
Unfortunately, being on 1.13.2, we are only realistically able to smoothly host just over 100 players per Main server specific instance.
Here's an image to quickly explain our current setup to everyone:
(I tried to make this overview as simple to understand as possible)
![[IMG]](https://i.imgur.com/sipSrOj.png)
Now before you get the impression that more machines will absolutely change things, they will not. It is the actual Main server instance causing the problems. (I'm not going to go into more detail here as it would be pages of tech stuff, which is boring.) Our game machine is in no way overloaded, other than our current max memory of course, which we will be increasing with more machines during this project.
Now, when it comes to big networks and their huge player counts, almost none of them are running 1.13.2 & 1.14.2 as their actual server software. And if they are, they have split their players up via several small instances, mini-games, etc. Most of the...
Looks like some users wanted a discounted levels package with McMMO.
You can find that here: https://shop.ecocitycraft.com/category/289834
You can find that here: https://shop.ecocitycraft.com/category/289834
And yet another major change making its way on ECC! Builders who sign up on the forums and submit an application on the thread below can earn $7,500 EcoDollars on the Main Server!
Read more at https://tinyurl.com/ECCStartBonus.
PS: There will always be certain users who bring nothing of value to the community and attempt to cheat the system as an "easy" way to get ahead. This won't be tolerated. Anyone caught abusing our generosity with this bonus will be 100% PermaBanned from EcoCityCraft and its services with their account wiped and assets seized. Play the game legitimately. It's more fun for everyone that way.
Read more at https://tinyurl.com/ECCStartBonus.
PS: There will always be certain users who bring nothing of value to the community and attempt to cheat the system as an "easy" way to get ahead. This won't be tolerated. Anyone caught abusing our generosity with this bonus will be 100% PermaBanned from EcoCityCraft and its services with their account wiped and assets seized. Play the game legitimately. It's more fun for everyone that way.
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