In Game Name:
XpriamxWhat part of EcoCityCraft is this suggestion for:
All Main ServersShort title for your suggestion:
Adding extra warps inside townsWhat are you suggesting:
I am suggesting that we allow 10 warps per town. First warp being 50k and every other warp being 100k-150k.Why is this a good addition for EcoCityCraft?:
However each additional warp has to have the town included so that all warp name possibilities aren’t taken. For example for a town named “priam”, all additional warps will be /warp priamNAME.
I think this would allow for more interactive towns, and allow for easier accessibility within towns. For example if someone wants to make a town that has multiple player shops, they can add a warp to each (similar to market) and allow easier access to everyone wanting to use the town. I know that portals are a thing but having 10 portals for different player shops just feels like an inconvenience and not to mention, will probably lag a little. This would not only be used for player shops, but could also be used to categorise areas within large towns. For example /warp PriamFarm, /Warp PriamPlots .ect.Other information:
NaPlugin or custom addition:
NaOne suggestion per form:
I Understand.
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Personally i love the idea, I just feel like the name thing could be an issue. As town warps are the town name, would we need to check town warp apps to make sure our town name isnt taken by someones warp
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Yeah I see your point.
You could just do /rg i {town name} to see if it’s taken. But hopefully it shouldn’t be a huge issue. -
UnitedStates2 BuilderBuilder ⛰️ Ex-President ⚒️⚒️ Gameplay Architect Premium Upgrade
This would interfere with the warps for new towns. It doesn't matter if the name is already taken or not, you're effectively precluding future towns from being given that name. Or, alternatively, you could allow towns to be given the name of totally separate warps, which would cause massive confusion.
Either way, it's a total mess to implement. Far more trouble than any marginal gains from this are worth.
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