In Game Name: JdawgerWhat part of EcoCityCraft is this suggestion for: All Main ServersShort title for your suggestion: Magic Armor Inventory SellWhat are you suggesting: Allow the sell bonus (and MCMMO bonuses) to work when the armor is also in the inventory versus being just wornWhy is this a good addition for EcoCityCraft?: With the addition of jobs apparel, we cannot benefit from the magic armor bonuses as we cannot wear two armors. If we do this change, it will save major headache from switching back and forth constantlyOther information: Adding this to the official suggestion: We could also make it work this way with boosts. Taking from what I semi-suggested a while ago, the boosts for each piece would go as follows B1: allows all MCMMO bonuses from Netherite magic armor while the armor is in the inventory or a magic shulker B2: Able to benefit from 50% of the sell bonus of that armor piece while it is in the inventory or magic shulker (still the full sell bonus when worn) B3: Able to benefit from 100% of the sell bonus (We would prob need L3 armor pieces, but I just now suggested that too)Plugin or custom addition: One suggestion per form: I Understand.
I know this won't apply to a lot of people right away but making this happen would be extremely beneficial +1
+1 changing armor is indeed a headache. Maybe make it into a boost. Ie boost 1 only sell percentage of 1% is able to be used in inventory Boost 2 only the sell percentage of 1% is able to be used in inventory and shulker Boost 3 sell percentage of 2% if armor is magic 2 and sell percentage is able to be used in inventory and shulker
I like this idea, and what you suggested for the boosts, but I propose a slightly different idea for consideration as well: B1: allows all MCMMO bonuses from Netherite magic armor while the armor is in the inventory or a magic shulker B2: Able to benefit from 50% of the sell bonus of that armor piece while it is in the inventory or magic shulker (L1 is a 0.5% L2 is a 1%) B3: Able to benefit from 100% of the sell bonus Edit: one issue I just realized is boosts usually need the max magic level in order to be boosted, and magic armor requires special boosts, so a good amount of people don’t have L2 armor. Maybe boosts isn’t a good idea or at the very least, will be fine if we are okay with it only working on L2
I am bumping this JUST because this semi-suggestion for a boost path got added to the actual suggestion
https://ecocitycraft.com/forum/threads/all-main-servers-suggestion-magic-supersuit.227281/ I made this suggestion as a way to combat the jobs apparel/magic armour issue. I think this would resolve your sell bonus issue. but with that said would also require supersuit. to be perfectly honest, I make much more from jobs than selling to a prestige shop so the 8% sell bonus is a non-issue for me. If you are using magic armour for the sell bonus as a pairing to a prestige shop just swap out the armour. I am not putting down this suggestion, I am simply stating jobs already overpowers earning potential and giving another 12% onto sell hand isnt entirely necessary. With that said, i will still +1 because you didnt make the suggestion as a straight out benefit and still requires boosts (and a lot of them for that matter)