In Game Name: Swilling236What part of EcoCityCraft is this suggestion for: All Main ServersShort title for your suggestion: Spawners in otherworldsWhat are you suggesting: To Add the ability to put Spawners in the Nether and or The EndWhy is this a good addition for EcoCityCraft?: It allows players to defend their investment by defending their spawner set-ups. Many players have found spawners to be very profitable, and invest large amount of money in buying them. Then once found can simply do nothing to defend their investment except for asking them to kindly leave.Other information: I understand that some people won't like the idea of being forced to put their spawners in pvp worlds, thats why I suggest having the option. The worlds still reset, to keep the market in balance.Plugin or custom addition: I believe WorldGuardOne suggestion per form: I Understand.
Agro mobs only pop in mining. Also per news announcement griefing a spawner setup is a punishable offense. So... -1 as not needed.
Making spawners discoverable by other players is literally the only downside to what is otherwise ~60k+ an hour -1 keep it as it is
In pvp worlds you can grief the spawners and you can kill people who are farming. I'd say thats a downside to setting up in a pvp world
Its not a downside cause 99% of people who use spawners either have tombstone++ or access to some powerful equipment. I would feel bad for the traveller who stumbles upon the setup cause of how quick they would die. As george had mentioned above, even if people do find your setup in mining, they cant even break it so im not sure what you're worried about
-1 I’m not seeing why this would be a good thing. End I can kind of see, but nether not so much. IMO, the way spawners are used is perfect as they are.