Hello!
I am happy to announce that ECC has brand new town ownership rules. These rules have been simplified/condensed in some areas, while expanded upon in others that needed clarification.
https://ecocitycraft.com/forum/wiki/ecocitycraft-s-town-ownership-system/
Please let me know if you have any questions at all about our rules on this topic. Feel free to ask literally anything here - I know there's a lot of confusion about how our admittedly complex towns system works, so I'm more than happy to clear it all up here.
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UnitedStates2 BuilderBuilder ⛰️ Ex-President ⚒️⚒️ Gameplay Architect Premium Upgrade
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Thanks for acknowledging our concerns United. I'm glad a resolution can be reached regarding spawn towns. With that said, will ECC administration be contacting the current owners of flat/unbuilt spawn towns in the coming weeks?
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UnitedStates2 BuilderBuilder ⛰️ Ex-President ⚒️⚒️ Gameplay Architect Premium Upgrade
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Hi US2! Thank you for clarifying stuff in terms of towns, and again, I'm sorry if I came across as mean or annoyingly persistant against you and the rest of the people behind the scenes fixing the recent "issue!"
Everything about the spawn towns answers all of my questions, but I do have a few questions regarding the town rules you edited. If I'm wrong, then I apologize:
One thing that wasn't specifically specified about spawn town ownership that I'm still wondering is if all owners of a spawn town become inactive six months+, can it be claimed by a town claim or would it immediately go to auction (assuming there is no Unclaimable town app attached to it).
Thank you and keep up the good work! -
UnitedStates2 BuilderBuilder ⛰️ Ex-President ⚒️⚒️ Gameplay Architect Premium Upgrade
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OConner1279 PresidentPresident ⛰️⛰️ Ex-Tycoon ⚜️⚜️⚜️ Prestige ⭐ I ⭐
I like that the administration has attempted to respond to community concerns over the increasingly arcane rules that governed “legal owners”, “co-owners” and “official owners”. I hope that the team is equally responsive in the future :)
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UnitedStates2 BuilderBuilder ⛰️ Ex-President ⚒️⚒️ Gameplay Architect Premium Upgrade
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LaggyTryHard ♛Exalted Builder♛EcoLeader ⛰️⛰️⛰️ Ex-EcoLegend ⚜️⚜️⚜️⚜️ Prestige ⭐ I ⭐ Premium Upgrade
Thank you for the update to the rules. I'm curious though, if a user is perma'd, then do the co-owners have free reign to transfer ownership to themselves? Or does the perma'd user need to somehow give permission?
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UnitedStates2 BuilderBuilder ⛰️ Ex-President ⚒️⚒️ Gameplay Architect Premium Upgrade
On the other hand, if you can't do either, if you're able to demonstrate a compelling interest/tie to the town, that'll ensure it's safety from seizure as well.-
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LaggyTryHard ♛Exalted Builder♛EcoLeader ⛰️⛰️⛰️ Ex-EcoLegend ⚜️⚜️⚜️⚜️ Prestige ⭐ I ⭐ Premium Upgrade
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LaggyTryHard ♛Exalted Builder♛EcoLeader ⛰️⛰️⛰️ Ex-EcoLegend ⚜️⚜️⚜️⚜️ Prestige ⭐ I ⭐ Premium Upgrade
Ah yes, I did have one further question:
If the spawn town is successfully built to the standards of the admin team, will it be safe from seizure? -
UnitedStates2 BuilderBuilder ⛰️ Ex-President ⚒️⚒️ Gameplay Architect Premium Upgrade
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Why hasn't the town of Nymeria been returned to the rightful owners yet? What is the reason for the hold up?
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UnitedStates2 BuilderBuilder ⛰️ Ex-President ⚒️⚒️ Gameplay Architect Premium Upgrade
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