How to Build an Active ECC Town!

Discussion in 'Basic Tutorials' started by jmichael214, Mar 6, 2015.

  1. jmichael214

    jmichael214 Back Again, Apparently
    ECC Sponsor President ⛰️⛰️ Ex-EcoLegend ⚜️⚜️⚜️⚜️ Prestige ⭐ II ⭐ Premium Upgrade

    Joined:
    Aug 31, 2014
    Messages:
    2,155
    Trophy Points:
    51,710
    Gender:
    Male
    EcoDollars:
    $0
    Ratings:
    +1,837
    HOW TO BUILD A SUCCESSFUL PLOT TOWN
    I've heard it a hundred times from players: "I really love the idea of building a town, but mine just never got off the ground. I wish I knew what to do."

    Well, I do. Building towns is what I like to do, and I (and a few hundred other players back in 2015) built one of the most successful "cities" on ECC, Lancaster. It was not just a beautiful toy -- I made more money from Lancaster than most players make from anything. I don't say that to brag, but to point out that the ideas in this tutorial WORK.

    So, here are a few simple principles for success at building a thriving ECC town, from an expert.
    1. SUGGESTION # 1: Before you ever buy the land or start building, sit down and think: what kind of a town is this going to be? Get your thoughts together, because you'll use them to create your "town thread" before you open for business.

    2. SUGGESTION # 2: Have a town thread in the towns & nations forum. How are players going to know your town is there, except when you're on? From the thread. Update it with new players, town news, anything you want -- just keep it updated.
    EXAMPLE: http://www.ecocitycraft.com/forum/threads/lancaster-official-town-thread.109798/

    3. SUGGESTION # 3: Have your town rules thought out before you start, and have them on the thread as well. Some players have copied the rules from the Lancaster thread. That's not a bad idea, because Lancaster's rules work very well. Feel free. One specific suggestion: stealing from unlocked chests is not against server rules -- have a rule against it in your town. Evict every player who breaks that rule.

    4. SUGGESTION # 4: Build your town, or a significant chunk of it, BEFORE you start selling plots. You will not be able to compete with older, bigger towns if you start selling plots in a town with no features. You will get frustrated, you will think it is hopeless, and you will quit. Features you should have BEFORE you open: a warp zone in the CENTER of town, public donation chests, a town hall with shared workbenches/anvils/furnaces, the town thread, and a
    TOWN FARM. You should probably also personally own certain vital features: water, e-reps and tp are the most important.

    5. SUGGESTION # 5: You should build a town farm before you sell a single plot. In Lancaster's case, the original town farm was 32x64, and five stories, with seven different crops. Eventually, we built a separate 100x100x4 town, with a tree farm on the roof. A new player's most urgent need in order to succeed is to have a way to make money. Don't just sell them a plot and tell them to go mine -- the town farm should be theirs to use at all times FOR FREE. Do NOT charge players to use your town farm. Alaso, the bigger the town farm is going to be, the further over to one corner you should build it. Bigger farms generate lag, especially for players with weaker computers and/or connections.

    6. SUGGESTION # 6: Know what kind of players you want. Not every player makes a good town member, and some players actively ruin the experience for others, whether through grief or just bad behavior. Don't take everyone who walks through your door.

    7. SUGGESTION # 7: Never add a player to your town for free. Never sell a plot or a home for any less than $1000 ECD. Why, you ask? That sounds greedy? It's not to make money -- it's because the players who want it for free are exactly the players you don't want. Whether the player comes up with the money is their first test. A player who whines until you give it to them for free will grief you the minute your back is turned. A player who wants to live in your town will figure out how to vote if they're new and you tell them, or will go make the money and come back.

    8. SUGGESTION # 8: Never add a player until they have read your rules and have agreed to them in a screenshot that you keep for as long as they live in your town.

    9. SUGGESTION # 9: No matter what you build or how well you do, players will go inactive all the time. It's just the nature of the game. Give them at least 14 days of inactivity before you consider removing them, but also remember this when you're spending all this time building the town -- you will be selling some of these plots over and over again as time goes on. The town is a long-term investment.

    OK, THE REST OF THE SUGGESTIONS HAVE PICTURES!
    [​IMG]
    THE WARP ZONE (back when this picture was taken we still had spawn/town portals. Now we have warps): Remember how I mentioned you should have the warp zone before you start? It's important enough to say it twice. Without it, your players -- especially the newer ones -- will not be able to get to the town without help. Tp'ing players to town will get older, faster than anything else you do. Also, put the warp zone in the CENTER of the town. Every player wants a plot or pre-built as close to the warp as possible. Putting a warp in one corner of a town will result in a big chunk of your land going unused.

    [​IMG]
    Have the public features and tools in one central location, preferably a town hall. If a new player hires an EcoLegend to name a nametag, the Legend is going to get there and ask "where's your anvil?" The new player doesn't HAVE an anvil... maybe he didn't even know he needed one for a nametag -- but he'll know all the stuff he needs is in the town hall. Have every shared resource out there where the new players can find it.

    [​IMG]
    Donation chests are key. Have a bunch of them, and put into them anything you don't need. Also, PUT THE STUFF YOU GET FROM LWC'S into them. One ordinary diamond pick can be game-altering to a new player. You will never make much money from LWC's, so don't try. Make the fact that you dump the stuff into the free pile one of the benefits of living in your town.

    [​IMG]
    Lay out your streets before you lay out the plots. Have an overall plan for where the streets will go, and think ahead ... what if you buy a second town touching the first? How will the players get there? A well-ordered street plan makes a beautiful town.

    [​IMG]
    Spend the time and money to landscape and beautify the public spaces. Also, HAVE public spaces. Parks, boulevards, wider streets. Giving up some of the land you could sell as plots will make all the plots worth more.

    [​IMG]
    Build something just for the new players who don't know how to build, or don't want to. Some people are just SG studs or lotto wizards. They have to live somewhere, too.

    [​IMG]
    If you do build little apartments for Builders, remember: they need a door they can lock, a few chests, a workbench and furnaces. New players can't afford whatever feature gives them /smelt. Make sure the new players have furnaces.

    [​IMG]
    Have lots of 10x10 plots when you start out. Multiple 10x10s can always be combined into a bigger plot, and most of your best players will be people who buy a 10x10, then like the town well enough to trade up for something bigger, and before you know it, they're Presidents and you have suburbs.


    [​IMG]
    Build the biggest house in town for yourself. Why would anyone invest time and resources into building a nice house in a town where the mayor didn't? Set the example from the start. This, needless to say, was not my very first house in Lancaster -- but I had one.

    [​IMG]
    If one of the genius-at-building players shows up and just wants to build something or live in your town, GIVE THEM THEIR LAND FOR FREE. Players like that are worth their weight in gold for a town owner -- and they're generally some of the nicest players on the server, too. Be the kind of town that player wants to live in, and they will build wonderful things on your land. If you realize that you have a player or players like this, realize that you have just gained something in-game that money can't buy, and a good friend, too.

    [​IMG]
    Make sure that at least some of your pre-builts are affordable and small. There are a lot more $3000 customers out there than $25,000 customers. Save the big houses for later -- build the town first. No one wants a big mansion in an empty town.

    [​IMG]
    Have all the plots in town laid out and clearly marked BEFORE you start selling. Also, keep records somehow to avoid hassles later, and keep the records INSIDE the game world. You will lose paper records kept at home. My solution -- I have unlimited lwc's, and the front left corner of every plot has a sign locked by me with the player's name on it. Before I had unlimited lwc's, I had locked rooms upstairs in the town hall, with sign after sign on the walls. Don't lose track of the records -- in a good town, the town respects the fact that the players own their land.

    [​IMG]
    Build useless things just because they are beautiful. Players will flock to live around them. On the other hand, don't ever tolerate grief.

    [​IMG]
    Any time you want to see whether these suggestions work, just go check out Lancaster. It's not everyone's cup of tea, but it was the most active city on ECC, and it only went inactive because it became so exhausting to run. Literally hundreds of players have lived in Lancaster towns, and thousands of players have walked through that town square.

    It only took six months to build it from nothing to the most active town on the server. You can do that, too.

    Thanks for reading this far! Good towns add so much to ECC, that I would rather give away all the secrets to building one and have more competition, than keep it to myself. I hope this has been useful for you.

    I'm going to come back and edit this post and keep it updated for as long as it's useful to people -- so if you have suggestions, thoughts or questions, post a reply on the thread and I'll address it if I can.

    (updated 5/5/2016)


     
    • Like Like x 15
    • Winner Winner x 13
    • Agree Agree x 3
    • Useful Useful x 2
    • List
    #1 jmichael214, Mar 6, 2015
    Last edited: May 5, 2016
  2. Zeurals

    Zeurals Chase your dream.
    Builder ⛰️ Ex-President ⚒️⚒️ Premium Upgrade

    Joined:
    Oct 7, 2012
    Messages:
    259
    Trophy Points:
    36,240
    Ratings:
    +123
    On the ball on every aspect. If your planning on a town, make it a success.

    Effort, Time, planning and attention to detail will have you a beautiful town and community.

    All the best, great advice!
     
    #2 Zeurals, Mar 6, 2015
    Last edited: Mar 6, 2015
  3. Monkeyz505

    Monkeyz505 Builder
    Builder ⛰️ Ex-Mayor ⚒️⚒️

    Joined:
    Feb 11, 2013
    Messages:
    1,734
    Trophy Points:
    32,140
    Gender:
    Male
    EcoDollars:
    $0
    Ratings:
    +512
    I'm currently revamping my town, I'll be sure to use more than a few tips from here! ;)
     
  4. GStoner3

    GStoner3 President
    President ⛰️⛰️ Ex-President ⚒️⚒️

    Joined:
    Mar 24, 2012
    Messages:
    456
    Trophy Points:
    28,105
    Gender:
    Male
    Ratings:
    +364
    Also, don't be afraid to rip up existing structures that need to be upgraded. Building infrastructure in your town in the beginning does NOT mean that what you built must stay forever. Adding on, adding floors, demolishing to putting something else in, or re-purposing buildings are all things you should look at, no matter how "pretty" something is or how much work you put into it.
     
  5. Greylith

    Greylith Builder
    Builder ⛰️ Ex-President ⚒️⚒️

    Joined:
    Aug 9, 2014
    Messages:
    152
    Trophy Points:
    19,990
    Gender:
    Male
    Ratings:
    +43
    Thanks for the great advise, I was not aware that you can evict inactive players from your town in such I short time.
     
  6. Bmanvman

    Bmanvman Resident
    Resident ⛰️ Ex-EcoLeader ⚜️⚜️⚜️

    Joined:
    Dec 6, 2013
    Messages:
    791
    Trophy Points:
    26,260
    Gender:
    Male
    Ratings:
    +848
    lol that pm and great thread this is very helpful
     
  7. mookiema

    mookiema Builder
    Builder ⛰️ Ex-President ⚒️⚒️ Premium Upgrade

    Joined:
    Sep 20, 2014
    Messages:
    319
    Trophy Points:
    30,540
    Gender:
    Male
    Ratings:
    +71
    Great post! The value of this cannot be measured, or bought.

    Thank you
     
  8. legotom001

    legotom001 Builder
    Builder ⛰️ Ex-Mayor ⚒️⚒️

    Joined:
    Jan 14, 2015
    Messages:
    847
    Trophy Points:
    18,740
    Gender:
    Male
    EcoDollars:
    $0
    Ratings:
    +308
    Thank you, me and a group of friends are starting a town and this will help allot.

    Also, me being a member of Lancaster, if I did not know you ig I would not think it is less than 6 months old.
     
  9. AdmiralD

    AdmiralD IsleTradingCo
    President ⛰️⛰️ Ex-EcoLegend ⚜️⚜️⚜️⚜️ Prestige ⭐ V ⭐ Premium Upgrade

    Joined:
    Jul 26, 2013
    Messages:
    6,105
    Trophy Points:
    97,160
    Gender:
    Male
    Ratings:
    +4,290
    Actually the server rules are 7 days but Mike is correct to give them at least 14 days. Personally, if I have a player that has built something nice or been involved in the town I always try to give them at least 30 days if at all possible.
     
    • Informative Informative x 1
    • List
  10. stoler202

    stoler202 Builder
    Builder ⛰️ Ex-President ⚒️⚒️

    Joined:
    Aug 3, 2012
    Messages:
    1,701
    Trophy Points:
    32,660
    EcoDollars:
    $0
    Ratings:
    +471
    *Reads thread* I have done the exact opposite to my town.
    Also i consider my town too high end to have a farm, is that normal?
     
  11. jmichael214

    jmichael214 Back Again, Apparently
    ECC Sponsor President ⛰️⛰️ Ex-EcoLegend ⚜️⚜️⚜️⚜️ Prestige ⭐ II ⭐ Premium Upgrade

    Joined:
    Aug 31, 2014
    Messages:
    2,155
    Trophy Points:
    51,710
    Gender:
    Male
    EcoDollars:
    $0
    Ratings:
    +1,837
    Well, I'm not claiming mine is the only way to build a successful town. Just giving a few tips.
     
  12. jmichael214

    jmichael214 Back Again, Apparently
    ECC Sponsor President ⛰️⛰️ Ex-EcoLegend ⚜️⚜️⚜️⚜️ Prestige ⭐ II ⭐ Premium Upgrade

    Joined:
    Aug 31, 2014
    Messages:
    2,155
    Trophy Points:
    51,710
    Gender:
    Male
    EcoDollars:
    $0
    Ratings:
    +1,837
    Must remember to edit out the parts about cookpots....
     
  13. lapkingkn

    lapkingkn Builder
    Builder ⛰️ Ex-President ⚒️⚒️

    Joined:
    Feb 4, 2013
    Messages:
    869
    Trophy Points:
    29,840
    Gender:
    Male
    Ratings:
    +442
    I used to have a really active town (laptown) it had over 500+ members not at the same time but in total that was the number. It became a ghost town because a single player bought half the town of plots and built on all of them with obby/things that are hard to remove. Later the person who built all those things went inactive and there are these structures in my town that are still here to this day. Then i sold and gave free plots to builders because it wanted to help them start their path on ecc, but sadly many of them were grifers and griefed the town and many people were upset and left because of that. If i were to restart my town again it would take months to clean up the old town with all the lwcs/water/builds.

    And this is the best tutorial i've read in a while, keep up the good work ;)
     
  14. OmmgItzBatman

    OmmgItzBatman Builder
    Builder ⛰️ Ex-Mayor ⚒️⚒️

    Joined:
    Feb 12, 2014
    Messages:
    15
    Trophy Points:
    19,185
    Gender:
    Male
    Ratings:
    +5
    This is a great tutorial! I will definitely be using the as a guide to building up my town. Thanks for the great tutorial.
     
  15. Jakdaw25

    Jakdaw25 Builder
    Builder ⛰️ Ex-Resident ⚒️

    Joined:
    Apr 6, 2015
    Messages:
    6
    Trophy Points:
    14,110
    Gender:
    Male
    Ratings:
    +4
    My family and I just joined ECC this weekend. And as cool as the idea of running a town/nation was, the first thought I had in my head was "If we ever started one, we'd have to do it RIGHT."

    This is very helpful information. Thanks for sharing! Hopefully it will help create many successful communities on this server.
     
    #15 Jakdaw25, Apr 6, 2015
    Last edited: Apr 6, 2015
  16. Monkeyz505

    Monkeyz505 Builder
    Builder ⛰️ Ex-Mayor ⚒️⚒️

    Joined:
    Feb 11, 2013
    Messages:
    1,734
    Trophy Points:
    32,140
    Gender:
    Male
    EcoDollars:
    $0
    Ratings:
    +512
    I'm good at a handful of things, she none of them include creating towns, plots, anything. How should someone go about laying out plots? And how do some players squeeze so many plots into the same area as I do? The first time I made my town, it had 52 plots, and I've seen and lived in towns that have about 70+... any tips? Also, does Lancaster have s town warp ;)
     
  17. jmichael214

    jmichael214 Back Again, Apparently
    ECC Sponsor President ⛰️⛰️ Ex-EcoLegend ⚜️⚜️⚜️⚜️ Prestige ⭐ II ⭐ Premium Upgrade

    Joined:
    Aug 31, 2014
    Messages:
    2,155
    Trophy Points:
    51,710
    Gender:
    Male
    EcoDollars:
    $0
    Ratings:
    +1,837
    Yes, /warp lancaster.
     
  18. stoler202

    stoler202 Builder
    Builder ⛰️ Ex-President ⚒️⚒️

    Joined:
    Aug 3, 2012
    Messages:
    1,701
    Trophy Points:
    32,660
    EcoDollars:
    $0
    Ratings:
    +471
    My solution to an active town is: Lots of cool pointless buildings and a huge apartment block.
    I have managed cramping everyone in pretty much one building.
     
    #18 stoler202, Jun 19, 2015
    Last edited: Jun 19, 2015
  19. AdmiralD

    AdmiralD IsleTradingCo
    President ⛰️⛰️ Ex-EcoLegend ⚜️⚜️⚜️⚜️ Prestige ⭐ V ⭐ Premium Upgrade

    Joined:
    Jul 26, 2013
    Messages:
    6,105
    Trophy Points:
    97,160
    Gender:
    Male
    Ratings:
    +4,290
    By everyone, I assume you mean just yourself? :p
     
  20. stoler202

    stoler202 Builder
    Builder ⛰️ Ex-President ⚒️⚒️

    Joined:
    Aug 3, 2012
    Messages:
    1,701
    Trophy Points:
    32,660
    EcoDollars:
    $0
    Ratings:
    +471
    Believe it or not, no. Btw, most of my residents are mayors. I funnel everyone into one building.
     
    #20 stoler202, Jun 19, 2015
    Last edited: Jun 19, 2015