By ClarinetPhoenix on Jul 24, 2024 at 9:58 PM
  1. ClarinetPhoenix

    ClarinetPhoenix She does what she wants.
    Owner Events Manager ECC Sponsor Mayor ⛰️⛰️ Ex-EcoLegend ⚜️⚜️⚜️⚜️ Prestige ⭐ IX ⭐ Gameplay Architect Premium Upgrade Wiki Leader

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    Introducing Magic Maces
    Remember last week, how we said the Magic Mace might just be the most OP magic tool yet? Well here are all the juicy details.
    Check out the Magic Mace levels and their abilities!

    Magic Mace Level 1

    • One shot-kill on Warden, Guardians and Elder Guardians!
    Magic Mace Level 2
    • Up for suggestions and ideas! We are very interested in what people would to see at this level!
    Magic Mace Level 3
    • Spawner Breaking/Moving/Transferring
    • See details below!
    Details:
    • Magic Mace Level 3 grants the ability to break any spawner in the mining world that you have access to with LWC!
    • LWC is now available in the Mining world.
    • LWC must be applied to a spawner to be able to break it.
    • If a user adds you to their spawner, this will allow you to break it for them, opening up the possibility to provide spawner-moving services to others with your Magic Mace!
    • Once you have broken a spawner, a usage tag will be added to it, invisible to the user. Once this spawner is placed back it will no longer be breakable again, regardless of Magic Mace usage and LWC status. This is to ensure users aren't hoarding spawners through resets in massive ways, thus accumulating thousands and potentially blowing up the Mining world, and/or gaining huge economical advantages.
    • This does however mean, that you are able to save your spawners prior to a world reset, for the following month! One time of course.
    Other Info
    • Magic Mace will not be part of the Mythic Sword on ECC due to it's extremely OP Mining World ability.
    • LWC is now available in the mining world, this includes doors/chests/anything else we have set to be lockable. Locks will not persist through world resets and will apply to your /climits
    • Only the user who placed the spawner can lock a spawner with LWC
    • Natural spawners can be locked by anyone, and ofc the Magic Mace L3 can also break and pickup natural dungeon spawners - this only works in the mining world!
    Boosted Magic Mace!
    Magic Mace Level 3 Boost 1

    (COMING SOON AFTER LAUNCH!)
    • When breaking a spawner, your available placements on that spawner will start at 2 as opposed to 1!
    Magic Mace Level 3 Boost 2
    (COMING SOON AFTER LAUNCH!)
    • When breaking a spawner, your available placements on that spawner will start at 3 as opposed to 1!
    Magic Mace Level 3 Boost 3
    (COMING SOON AFTER LAUNCH!)
    • When breaking a spawner, your available placements on that spawner will start at 4 as opposed to 1!
    A fully boosted Magic Mace will allow you to save your spawners for up to four world resets!
    Magic Maces are now available in the GodDrop crate and those users who are owed an L1 Magic Mace from last weeks sale will be receiving them via /warp redeem shortly!

    As always, please be sure to report any bugs/issues via https://ecc.eco/help
     
    #1 ClarinetPhoenix, Jul 24, 2024
    Last edited: Jul 24, 2024