Denied [Main City Server Suggestion] Disable Frost Walker

Discussion in 'Suggestions' started by xHigh420x, Nov 15, 2018.

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  1. xHigh420x

    xHigh420x ECC Sponsor
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    What part of EcoCityCraft is this suggestion for:
    Main City Server
    Short title for your suggestion:
    Disable Frost Walker
    What are you suggesting:
    Disable frost walker in the main server or add some way to disable it in towns. It is basically impossible to track who is griefing with this as is does not show up in investigator logs. Having this enabled in main serves no real purpose that I can see other than griefing peoples towns. No idea why people even use this enchantment but it is very bad for towns with water or farms.
    Why is this a good addition for EcoCityCraft?:
    Prevents griefing that cannot be traced
    Other information:
    n/a
    Plugin or custom addition:
    n/a
    One suggestion per form:
    I Understand.
     
  2. LJKAzrael

    LJKAzrael Freelancer | Ikigai
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    Frosted ice continues to water crops as water would. The only issue that may occur is if you are using flowing water, as only the source block would remain.

    I have noticed that frosted ice no longer decays. Perhaps this was an intentional change to prevent server lag.


    I would hate to see it removed altogether but definitely understand if it is removed. A toggleable town flag would be best, but I believe it would need to be custom.
     
  3. xHigh420x

    xHigh420x ECC Sponsor
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    There are plenty of towns that have water that would be grief heavily by someone walking around with frost walker. What purpose does it serve on the city server other than griefing? I could see keeping it for the mining world but it really should be disabled for the city/town server.
     
  4. andrewkm

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    Suggestion isn't valid.
    A user who is not part of your town will not be able to generate ICE with frost walker.
    Just tried and tested.

    If your own town members are trolling you with frost walker, please choose better town members.

    Furthermore this would require custom code, for now, I've made a request with WorldGuard's development to see if they have some sort of solution, however if they do not, this is not something I'll be adding as a custom addition. (Would be quite a performance hit too).
     
    #4 andrewkm, Nov 15, 2018
    Last edited: Nov 15, 2018
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