Minecraft Username: CammyBunny Brief Description: Since a recent update (I suspect it to be 1.19.2, since this is the first time complaints about it showed up) mobs take a significant amount less damage from weapons (in our testing, iron swords and iron axes were used). Instructions: Testing this properly requires two accounts, as I believe it is an McMMO issue. On my alt account with 0 McMMO levels, we tested several mobs with an iron sword. On every mob tested it, it took an average of about double the amount of hits to kill the mob than it should. This was tested on sheep, pigs, cows, chickens, and pandas, just to have a variety of tests. With an account that has maxed McMMO stats for swords and axes, the amount of hits that it took to kill the mobs was in line with what it should be based on the damage value of the weapon, when it would be expected for it to take fewer hits at this level. Overall, the scaling on mob damage appears to have changed in some way. These same tests were also carried out in singleplayer and on servers within the ECC network that do not have McMMO, and it functioned normally in both environments. This appears to be a main server specific issue. How many times did you recreate this?: At least 50+ over the course of the last couple of days Result: Mobs are taking significantly less damage per hit than they should Expected Result: Mobs should take damage consistent with weapon damage values, and higher than that Evidence: If video evidence is requested I will be glad to record some, please just let me know