Acknowledged [Network Wide Suggestion] Ways to control the Hyperinflation

Discussion in 'Suggestions' started by HelixInsight, Dec 22, 2023.

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  1. HelixInsight

    HelixInsight EcoLegend
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    What part of EcoCityCraft is this suggestion for:
    Network Wide
    Short title for your suggestion:
    Ways to control the Hyperinflation
    What are you suggesting:
    MAJOR IDEA:

    Tax all /own'ed tools through a tool property tax. Use the /own database to remove money from the accounts. Failure to pay tax results in seizure of tool till paid with interest or just wipe it.




    Other ideas

    Encouraging Specific Economic Activities: Promoting certain money-making methods can influence the flow of currency in the game. For example, encouraging activities like mining, which has been mentioned as profitable if sold to specific warps like /warp bsqt or /warp spuz, can increase the circulation of goods and money. Additionally, participating in server events, which are often quite profitable, can be a way to inject or remove money from the economy depending on the rewards and costs associated with these events.

    You can then decrease the pay of other things because these are incentivized, but more difficult. For example mining is 2x but fishing is 0.5x during that event time.

    Economic Activities with Different Risk-Reward Profiles: Engaging in various activities like chorus fruit farming, which can be risky but rewarding, and running stations (offline income shops) can offer players diverse ways to earn money. Such diversification in economic activities can help stabilize the economy by not over-relying on a single source of income. Moreover, loaning money with interest to other players can also be a way to control the money supply, although this comes with its risks and requires trust and proper agreements.

    Event-based Money Sinks: Hosting server-wide events where players can spend their in-game currency to participate or purchase unique items can effectively remove money from circulation. This is similar to how the Federal Reserve might sell securities to remove money from the economy. These events could be recurring or one-time occurrences and would encourage players to spend their accumulated wealth, thereby reducing the overall money supply in the game.
    Why is this a good addition for EcoCityCraft?:
    Need to stimulate the economy while calming down inflation. Also we need to do bottom-up economics where the quality candidates are rewarded through applying for incentive programs, while annoying and stupid builders are punished for ruining the economy.
    Other information:

    Plugin or custom addition:
    Needs to be custom coded but I would like to potentially contribute.
    One suggestion per form:
    I Understand.
     
  2. BobbyBlack

    BobbyBlack Community Spokesperson
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    +1 we already get taxed on just having ecd in our bal. Lets also get taxed on our possessions!!
     
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  3. Zedoker

    Zedoker ~|Huggable Ex-GameAdmin & Ex-Tomkfc Lover|~
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    [​IMG] -1
    [​IMG]
     
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    #3 Zedoker, Dec 22, 2023
    Last edited: Dec 22, 2023
  4. RyanBlocks2

    RyanBlocks2 EcoLeader
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    This can’t be real…
     
  5. ChefCraft19

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    This post is written as if there was a required word count, why are we making simple suggestions appear more complex than they are?

    Taxing owned tools is a terrible idea, would have no effect on rich players with loads of unowned tools. If we're looking at a property tax system, a more fair way to handle it would be tax based on number of towns officially owned, but honestly not a fan of this either (I could possibly be convinced otherwise if there was a way to delete towns).

    The idea of seasons(increasing value of certain items for certain periods of time) for the economy has been suggested before. If done right, I'm all for it.

    Huge +1 for event money sinks, especially for lored items or anything else that doesn't provide a significant economic advantage.

    I agree we need to deal with inflation. Removing/Replacing the ECD prizes from P2W crates would be the best place to start in my opinion.
     
  6. FuriuosGeorge

    FuriuosGeorge I got answers and am no longer curiuos
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    I have a better idea. Let's tax everyone on the amount they have spent on the server too!
    Sorry my man I see what you are going for, but yeah...no. we don't even have a bracketed tax, just a tiered one.

    -1
     
  7. coow_coow

    coow_coow Moo
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    no
     
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  8. Jdawger

    Jdawger Goes by Brass Scribe everwhere except MC & ECC
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    Tbh, this idea is WORSE than the suggestion that this thread is wanting to suggest. I personally have the most lored items with ECCMuseum, and am easily in the Top 5 in amount of towns owned (if not #1 or #2). I have no mystic, only Prestige 3, I have no prestige shop or town shops, only have like 6 magic tools, and barely make money to begin with/barely interact with the economy or gambling; I struggle to even make 500k a month when I do play, yet we want to think to tax people who just want to make/build towns or collect the cool & unique items of the server?

    Past my bias...

    If we want to even think to isolate the (dwindling) building community more, then taxing towns is a perfect idea. Maybe that will stop town building as a whole; the increased town/rank-up prices already nearly killed the building community, so let's finish it off.

    And if we wanted to tax lored items, there's no logistics in that since most of the ones players have in their chests are unowned. Hell, every single item in ECCMuseum is unowned. So do we tax based off who locked the chest? That seems like it'll backfire.

    ---------------------

    Now for this actual suggestion in this thread:
    -1 we don't need to be taxed on more things, we just need a tax reform (or remove taxes). Tbh, taxes is already driving players to either quit or not play as much.

    What we need is to add taxes on the gambling services like CF and lotto, but we cannot do that due to Mojang's rules.
     
    #8 Jdawger, Dec 23, 2023
    Last edited: Dec 23, 2023
  9. coow_coow

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    Taxes are already doing a great job at removing inactive ecodollars from the game.
    Taxes are not making people quit, its removing money from those who have already quit and fallen inactive.
    so its either play the game, invest and hide your money or be inactive/quit and slowly watch your ecodollars slip away.

    I think blaming peoples inactivity and "quitting" on taxes is a bold statement based on no evidence


    On another note you cant just tax towns - this would involve alot work and data collecting for those who already have and own said towns, will have no choice but to be taxed , and what happens when they cant pay the taxes on their towns - this isnt a towny server and that very much sounds like a towny thing.

    theres much better ways to combat inflation then taxing peoples already owned tools,town and possessions.
     
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  10. Jdawger

    Jdawger Goes by Brass Scribe everwhere except MC & ECC
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    There are literally statements scattered over the forums and discord from people who said they are quitting because of taxes and how they are currently handled. And that’s not counting the people I chat with who have said this in DMs. It’s a bold statement because people have literally said this. I mean no offense when I say that the statements are there, you just have to see them and not ignore them (the tax forum thread has a good amount too)

    No, taxes and the way taxes are currently being handled is indeed making people quit, and they have stated that. They already have so much time to dedicate to the server, and when they do, whatever they made is taken away next month essentially. To use an example, I had 5mil in my forum bank two tax dates ago and taxes were taken. I just got back up to 5mil again about a week ago, and taxes struck again taking the same amount out that I made. Yes, taxes help take inactive money out of the server, but is crippling the semi-active community to the point where people don’t want to participate in this and decided it’s best to move on. I think taxes should be necessary, but if we aren’t going to make changes to not actively kill those who have a lot of irl stuff to really participate in the sever, it should be removed (basically change how we currently do taxes or remove them, don’t keep them how they are). And until that happens, we don’t need more taxes that will drive the community further away.
     
    #10 Jdawger, Dec 24, 2023
    Last edited: Dec 24, 2023
  11. Zedoker

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    -To this I would say, what is the point of taxing away inactive players money? Being inactive is basically a better elimination of ECD then it slowly being chipped away at with taxes, plus when people come back they dont throw hissy fits of “i was inactive and lost money wtf (on top of potentially losing money from the player profile cleanups).
    -A user going inactive with 10mil in their balance is better then ~1mil being taken out of the economy every month and theoretically “dispersed” back into the economy.
    -Taxes shouldnt aim to get rid of “inactive” ECD in the way that youre phrasing it, the purpose should be to target active users who are inactive with their spending habits and just hoarding ecd.
    -i agree i dont think taxes are the primary reason of people leaving, but it is probably a factor to some degree.
    -As for better ways to combat hyperinflation, what Helix sort of gets at is the tool. His opinion is flawed but really, if we want to shock the economy into a state like before it hit this inflation, 2 things need to happen.
    1- Soft Economy Reset- one final tax to take away 70-80% of current ecd, mark the users who got a significant amount, check back in a week/month to see who was hiding their wealth and tax them (most likely the users hiding their wealth in items are hiding them in something with no server worth, like nstars, that will fluctuate with the economy status)
    2- Magic tool downgrade- Every magic tool becomes a star tool. Mythic swords are only allowed to become star tools and magic items.
    -Why will this work? If you limit the means of production where people simply can’t make money as quickly, the economy will slow down as a result. Prestiged users will still have an advantage (as is meant to be) but with a slow income, it will be slower getting.
    Shocking the economy by simply removing a majority of ecd will force people to drop prices since no one can afford as much anymore, everyone maintains their relative place in the economy, and reducing the money making means will reduce economic growth. Making the way people make money slower will limit the rate of growth, especially for prestige shops where yea, they profit, but they need to keep money to make money at a slower growth rate.
    -Optionally, on top of this, slash prices of everything by half. This would probably hurt builders the most but it will always be a trade off, this way people hiding wealth get their storage diminished too. Dropping rank prices is also a possibility.

    tldr for that last part: hey im just throwing out suggestions since this suggestion didnt do the trick.
     
    #11 Zedoker, Dec 24, 2023
    Last edited: Dec 24, 2023
  12. Jdawger

    Jdawger Goes by Brass Scribe everwhere except MC & ECC
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    I didn’t fully read this, but I will say that I made a suggestion to do a big tax net ECD gain per month, and if your net gain was zero or negative, you weren’t taxed (and have like a 1% tax on total ECD you currently have to take some money out of the server, but not enough to screw someone up). This was to take money out from those who make stupid amounts of ECD to hurt our economy, but not punish those who don’t play often. I won’t sound like a broken record or say anything negative, but that was ignored despite the community thinking it was a super viable alternative to fixing the inflated ECD market without screwing those who don’t have that much time or resources to play.
     
    #12 Jdawger, Dec 24, 2023
    Last edited: Dec 24, 2023
  13. Zedoker

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    Lol my b for writing that on my phone and not legible lol.
    Thing you always have to consider is raw effort and what can be automated to not waste andrew and clar’s time.
    The thing with net gains is that it has to be shown on an ecd level. If i make ecd and then buy 1000 nstars, i may be equal in my ecd but gained 3mil in net worth, and that fact is hard to adjust for
     
  14. coow_coow

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    If I was going to be inactive as jdawger is ,I would just buy a fuckton of fish melons tools nstars dirt wheat emeralds giftcards, because I'd know I'm being taxed and with the chance to forsee the inflation anything you buy it's obviously going to go up right?...

    U can't sit there with 5 million in your balance and complain the tax mate stole it, if you're not going to do anything about it in the first place.

    You should be buying what u know u can sell and liquidate as and when you need it , the days of sitting about with huge balances are gone. Baltop gone, tax from flips and raffle gone we changing with the times.

    Hide your balance , doesn't matter how u do it
     
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    #14 coow_coow, Dec 24, 2023
    Last edited: Dec 24, 2023
  15. coow_coow

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    - Magic tool downgrade- Every magic tool becomes a star tool. Mythic swords are only allowed to become star tools and magic items.
    -Why will this work?

    Lemme just
    Hang on

    We always still have the option open to revert magic - back to its previous 14 day period "magic day" before any major shit hits the fan and we resort to that idea, we are a long way off "hyper inflation" imo , and that's definitely a wtf read I'm sorry lmao
     
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  16. Zedoker

    Zedoker ~|Huggable Ex-GameAdmin & Ex-Tomkfc Lover|~
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    *insert generic answer of life happens and for some, ecc/video games are the first to go and go quickly without much thought going into “preserving wealth”*
    While you say words, you don’t really provide an insight on why taxing inactive users is a good thing. I think the problem isn’t inactive users having a large bal, it’s active users with a huge balance they don’t use (see my long winded post for rationale).
    Taxes were removed from raffle due to microsoft stuff afaik, not really much to do with inflation or anything, raffle taxes actually were probably one of the most useful tax forms tbh.
    The problem with buying up stuff and then going inactive is that rarely are you going to be able to sell things for equal/more than you purchased them due to fluctuating prices for sell hand and market values. Plus, you never know if you go inactive enough for things to get cleared/claimed and poof you lose it all. Again, video games are a privilege for many that can just disappear and be forgotten about.
    As for your second post, did forget about that period of time tbh, but don’t really want to give a response to the seemingly quarter-formed thought that is there otherwise…
    I think this conversation detracts from the main suggestion debate and i hate to do it but pointing to the tax discussion thread is where this conversation will ultimately end up.
     
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  17. JRigz

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    you just hate the idea because it targets you lol.

    [Mod Edit]
     
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    #17 JRigz, Dec 24, 2023
    Last edited by a moderator: Dec 24, 2023
  18. ChefCraft19

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    Not sure why you care so much, since you claim to be retired.

    But anyway, don't quote me out of context. As I said in my original post, I'm not a fan of the idea of taxing by towns, but it would clearly be more fair than taxing based on /owns, as /owns dont show the true number of tools owned, whereas we can clearly see the number of towns owned. I also mentioned(see below) that I could possibly be convinced if there was a way to delete towns. This clearly implies that I am not for the idea, but simply providing an alternative idea.

    Additionally, I never mentioned taxing lored items, so I'm not sure where you're pulling that idea from. I was agreeing with the original post that we should introduce events that allow players to purchase unique lored items for ECD as a new way to remove ECD from the economy. Please read my entire post if you're going to respond to me.
     
  19. JRigz

    Mythic ⚔️ I ⚔️ President ⛰️⛰️ Ex-EcoLegend ⚜️⚜️⚜️⚜️ Prestige ⭐ I ⭐

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    Personally, id like to see these statements because i highly doubt this is true for more than 3 people tbh.

    again, please show me proof ? who the fuck is quitting over losing 10% of your balance bro ? do you quit life whne the government takes 47% off your pay ?

    no.................. if you make 10mil... and you are smart with your 10 mil..... you lose about 500k. so no idea what youre saying here tbh.

    congratulations

    you had 5 mil over 60 days ago..... and you were taxed 5% at 5m the first tax round which wouldve brought you to 4,625,000.
    the second tax round you wouldve been at 4,393,750.

    it took you more than 60 days to make $606,250 ECD? are you farming water buckets ?

    Come on JDawg, stop the rambling bro. If you hate the server this much, just dip. Your opinion is valid, but your statements to back up your opinions are fact-free. show me the statistics like i showed you basic math with your tax taking.

    Just wanted to add that although i agree more money needs to be removed from ECC somehow, the way taxes are done currently is perfectly fine. it promotes exchange and spending between players - stimulating the economy !

    Merry Christmas Eve!
     
    #19 JRigz, Dec 24, 2023
    Last edited: Dec 24, 2023
  20. Jdawger

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    K whatever.

    I misread your thing on lored items because it was late and I was tired.

    I work essentially 3-4 jobs to try to afford my own place in one of the more expensive cities in America, so yes I only made like 500-600k in inbetween taxes. I’m not the one complaining about being taxed, I really don’t give a fuck anymore personally; it is what it is and I got to suck it up. I used it as an example of semi-active players getting fucked by how taxes are currently being done.

    If you really want me to break a promise or two and share private DMs of people who asked me not to share just so you can have physical proof someone is complaining about taxes, then I can’t help you there. Or if you want to read the tax thread or other tax suggestions, those are public and have a few people sharing how taxes hurt them so much that they don’t want to play too much anymore.

    To your point too, yes the town tax targets me and I’ll be pissed. So what? Do I not have the right to be pissed or express being pissed? The building community of ECC (or at the least the old OG core building community) is already starting to fizzle out due to changes that are hurting our passion to build. I can’t say the same for everyone who has a town, but are the people who are building towns really the ones ruining the economy so much that we need to be taxed? Most of what we do is build and not even grind that often. Don’t we want to encourage doing more stuff that doesn’t bring more ECD into the market? Plus, increased town prices already take a significant chunk of our ECD out.

    That is also not addressing the fact that it is not fair to those who bought towns maybe years ago who would be forced to either sell their towns of pay additional taxes for no reason other than “we can do that.” I played ECC to escape shitty and sleazy practices like that. Most people who own a town too aren’t even using said town to fund more ECD, just have a protected area for themselves to store or build stuff.

    And just because I retired doesn’t mean that I can’t still comment on the forums once in a while. I still care for the community even though it seems there are a few people who are very verbal about wanting to isolate me from it.

    But I digress. What does me saying I am retiring have to do with the suggestion/discussion? The only reason I can think of is to try to discredit me in what I say. This is a suggestion about taxes. Making a comment about me being retired seems highly irrelevant to the discussion (especially since I retired only a week ago, so it’s not like I’ve been out of the loop for years). If I’m wrong about something, I’ll admit when I’m wrong or move on from my beliefs if there is solid reasoning behind why it won’t work.

    If you want to discuss further, there is a tax thread, but this is not the place for this type of discussion and what not.

    Or if y’all have an issue with me and what I think, my DMs are open on the forums as well as discord, but this is not the place.
     
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    #20 Jdawger, Dec 24, 2023
    Last edited: Dec 24, 2023
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