[Skyblock] Zombie'ish entities glitching through walls on kill

Discussion in 'Help & Support / Errors & Bugs' started by Gluupor, May 13, 2018.

  1. Gluupor

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    Brief Description:
    pig zombies, zombie villagers and regular zombies glitch through walls when killed while stacked

    Instructions:
    have a stack of the above mentioned and kill them close to a wall

    How many times did you recreate this?:
    at least 10 times

    Result:
    the amount of mobs die as defined in the stackmob plugin and sometimes the remaining stack glitches through a wall

    Expected Result:
    mobs to stay in place like any other mob does (this does infact not happen to any of the other mobs)

    Evidence:
    Before:
    [​IMG]

    After:
    [​IMG]
     
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  2. ajp79

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    Can confirm.. happening with my farm as well. Typically with higher stacks. Only zombies.
     
  3. andrewkm

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    Thanks for reporting. We've sent this off to the developer. It looks like he is actively making changes, so within time this should be fixed. If it is not, @JamieSinn will have a look at the code.
     
  4. JamieSinn

    JamieSinn Retired Lead Administrator/Developer
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    This is because when a mob is killed in a stack, it spawns a new mob. The mob interferes/doesn't have a safe space to spawn and therefore goes to the next available spot. Not something on the stacking side really
     
  5. Schelmixi

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    Can confirm it too. Only Zombies/Villager Zombies and Zombie Pigmen glitch out.
     
  6. Gluupor

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    why is this not happening with different mobs than zombie type ones then? not spiders, not creepers, not skeletons, not witches. the baby zombies arent glitching through walls either.
     
  7. andrewkm

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    This has been confirmed a bug and will be looked at by the developer of the stacking plugin.
     
  8. andrewkm

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    #8 andrewkm, Jun 5, 2018
    Last edited: Jun 5, 2018
  9. Gluupor

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    i commented right on the issue adding all findings i have until now.
     
  10. andrewkm

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    Thanks a lot :) Hopefully we'll see a fix.
     
  11. Gluupor

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    https://github.com/Gluupor/StackMob-2/commit/97f8d0ae26af8a1f2a6dba6482e4e9288e4d6f5b

    i tested this for a good 20 mins locally and didnt have any zombie'ish entities glitching through a wall.

    the issue remains with bigger entities like horses, donkeys and such (yes there actually is a problem with them as well even before the change i made and tested). dealing with that would require more intenisve checking and figuring out a decent location to spawn the new entitiy in. then again this would be impossible when people drop those kind of entities in a 1x1 block space and then proceed to kill them.
     
    #11 Gluupor, Jun 9, 2018
    Last edited: Jun 9, 2018
  12. andrewkm

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    Alright, we'll await the dev's response.
     
  13. Gluupor

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    the PR was merged hoping to see the fixes on the server soon :D
     
  14. andrewkm

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    Will be live on the server during next maintenance, at which point I'll reply to this thread again for testing results.
     
  15. andrewkm

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    @Gluupor the fixes are now live. Please test and report back.
    If issues persist, report back here and the Github ticket.
     
  16. Gluupor

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    did some testing lasting like 1-1.5h and havent had any of the mentioned enities glitch through walls.