Yup, star rockets are broken in VMR. If you do the kit and use the rocket while in the air in VMR, they vanish. Pretty sure they're supposed to be multiuse I've just been using the kit multiple times to get around it for now, since the kits have no cooldown. How to replicate: 1. Go to VMR 2. Get an elytra and rocket via the kits 3. Use elytra, use rocket 4. Rocket vanishes How it should be: 1. Go to VMR 2. Get an elytra and rocket via the kits 3. Use elytra, use rocket 4. Able to use 1 rocket multiple times to sustain flight.
Yeah @Mission001 said something to me about this, but we weren’t sure if it was intended or not cause there was no cooldown on the kits and you could just get a couple before you take off. Thanks for reporting this @Imaginex.
I guess my workaround is making a macro that uses the /kit starrocket command 2-3 times and just hitting it whenever you need more.
As Jamie said, VMR does not have the Star Rocket code in it, as well, since Star Rockets are literally a one week thing in VMR there is absolutely zero reason to have this implemented in our custom VMR plugin.