[Suggestion] 5 Person DeathMatch for full SG games.

Discussion in 'Suggestions' started by stin23, Apr 27, 2014.

  1. stin23

    stin23 Builder
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    Minecraft Name:
    stin23
    Suggestion:
    5 Player send back to death match for full sg games
    Reason:
    Campers and large maps make a lot of matches drag on 30+ minutes.
    Other Information:
    none
    Link to this plugin:
    None, just have @KHobbits edit some config
     
  2. AgentHare

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    To be honest I would suggest adding a time for the deathmatch to countdown to.
     
  3. stin23

    stin23 Builder
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    Sorry, can you clarify what you mean
     
  4. AgentHare

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    When a game starts, it will go for 30 minutes until a deathmatch automatically happens.
     
  5. stin23

    stin23 Builder
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    Hmmm, not a bad idea, maybe make it more like 20 mins.
     
  6. PhantomJedi759

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    I disagree with the OP. For one, a conditional Sudden Death would mean quite a bit of coding that may not already be included in the plugin. While I do not doubt the skills of the community developers, such an addition or a change would not necessarily be a profitable use of their time. Secondly, five people at spawn could get a bit chaotic. With a set of that size, there could be up to two different "groups" of players fighting, which might unbalance the game. Third, three is just a more traditional number for finishers/winners.

    In regards to the timer, I think that such a system would simply serve to increase profit to the winners. By forcing the players to finish in a certain amount of time, you are forcing the economy to create/distribute more money. I would be a fan of a limit/timer for the Sudden Death though. I was able to win a game against a much better player by sprinting away and hiding until they gave up and quit.