[Suggestion] Exp

Discussion in 'Suggestions' started by WhiteSoxFan123, Feb 13, 2016.

  1. oootopia

    oootopia Utopian
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    I think that the new xp market needs to be an entirely new "thing" or there's no way it won't mess up the current system somewhere and be a pain.

    Just throwing an idea out there but what if a new shop was made a spawn which would kind of be like a bunch of roulette dispensers that took exp. You "roll" the machine and get dispensed an item that varies from the mundane to the ultra rare. Some of the prizes could be the same kind of stuff you get when you get lucky voting. There could be dispensers for different amounts of exp, let's say 100, 1000, and 5000 with the highest ones more likely to pay out super rare items.

    Using this method you could passively set both the floor and ceiling of the exp market. The floor of the exp market would never be lower than the worst prize you could get and never go higher than the value of the best prizes.

    To me it also sounds fun. I don't see a problem with it, I don't think it will kill any of us if a pig egg drops to 750 ecd or if an ultra rare music disc isn't so astronomically expensive. You could even put the star armor in a special higher one because no one is buying those with stars but people with a ton of exp laying about may spend it for the novelty of owning star armor.

    You could call it exp casino/slots.

    And I don't think it would be too difficult to implement since voting already includes a roulette like this. But this is just something that popped in my head.
     
  2. _Sharpy

    _Sharpy Tycoon
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    1. yeeeees
    2. yeeeees
    3 nuuu
    4. nuu
    5. yeeees
    6. maybee
    7. no, we use netherstars to get discs, so it would be number 1 ;P
     
  3. WhiteSoxFan123

    WhiteSoxFan123 Builder
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    @_Sharpy all of those were past ideas, I was kinda just listing them as reference. There are quite obvious holes in some, I simply included them for completeness's sake
     
  4. Nicit6

    Nicit6 N6
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    I would favor mob eggs and mob products being obtainable with EXP.
     
  5. WhiteSoxFan123

    WhiteSoxFan123 Builder
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    Also an option, i just thought that taking out 1m exp at a time would solve supply problem as well as generate maximum interest
     
  6. Nicit6

    Nicit6 N6
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    Not necessarily. A cheaper price for a more wanted product would be better as way more people could afford and buy it.
     
  7. WhiteSoxFan123

    WhiteSoxFan123 Builder
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    Did you have any prices/egg idea or just the general concept
     
  8. Nicit6

    Nicit6 N6
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    Colored Products:
    5000 EXP / 1000 Product
    500 EXP / 64 Product

    Mob Eggs:
    10k EXP - Chicken, Pig
    20k EXP - Sheep, Cow
    30k EXP - Ocelot, Wolf, Horse
     
  9. WhiteSoxFan123

    WhiteSoxFan123 Builder
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    I would like to think the eggs would be a bit lower, as at the moment i think pig eggs sell for like 3,000 and that would mean each set of exp would only be $300. This is lower than it is now.
     
  10. Nicit6

    Nicit6 N6
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    I think they're fine. Ideally this will raise prices, right? So the prices should work out to be fine.
     
  11. _Sharpy

    _Sharpy Tycoon
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    k
     
  12. WhiteSoxFan123

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    bump, exp has dropped another 15 cents since I had proposed it proving it is even more needed.
     
  13. Dccciz

    Dccciz Nicememer55
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