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  1. ScopicX Builder
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    Minecraft Name: imSwag__

    Suggestion:Change kit-free games from 25% to 50%

    Reason: Sg needs to be more new player friendly. This won't make kitters too mad, and will make it easier for non-kitters to win. It may help boost SG.
     
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  2. ToCatchAHansen Builder
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    SG = dead
    SG ≠ LETS IMPROVE
    Mini game = replacement for SG

    -1
     
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  3. jwpwns ECC Sponsor
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    +1 wont hurt at all.
     
  4. ScopicX Builder
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    Do you see any other mini games up? Nope. SG is one of the reasons builders join our server. We need to make it friendly for newbies.
     
  5. RaginDevonian Pro Pokemon Player
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    In the amount of time it will take us to fix sg, we could have 2 new games. Look into the future, not just the present.
     
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  6. jwpwns ECC Sponsor
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    Adding this suggestion does not take long at all.And Will help sg there is no downside to this.
     
    #6 jwpwns, Jun 2, 2016
    Last edited: Jun 2, 2016
  7. kukelekuuk C͕̹̲̽ͪ͐ͩ̔L̜̦̝͈ͦ̿̾̿ḘA̻̗̤̳̐ͭ̆̿̃̑ͭN̊̓͑̇ͯ
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    Most of the things that can be done require just a few config changes. It's not like it takes days. (not that days is enough to create 2 new games. lol)
     
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  8. ScopicX Builder
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    This is a fairly easy change, I believe. Won't take much time. SG is dead, so what should we do? Instead of losing hope, and finding a replacement, we need to think of a good short-term option, to help promote SG and make it more appealing to Builders and new members.

    Ragin, Polar?
     
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    #8 ScopicX, Jun 2, 2016
    Last edited: Jun 2, 2016
  9. ToCatchAHansen Builder
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    A good short term option can be to actually play the hardcore economy and earn money through mining, fishing etc. Works every time.
     
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  10. UnitedStates2 Builder
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    Straw man arguments won't prove a point.
     
  11. SuburbSomeone Shrubby Tycoon
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    +1 for the reasons stated above, basically. We need a way to keep builders before Skywars comes out.
     
  12. RaginDevonian Pro Pokemon Player
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    I also feel like this is a suggestion that won't work. Just like with the exp market, Andrew changed it after just making the change. The kit-free chance isn't going to help sg. It also doesn't help that 1.9 pvp is crap, and no one wants to play if they don't have kits.
     
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  13. ScopicX Builder
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    Some of us actually want to do something fun. Mining and fishing gets boring quickly, if you're someone like me. If you think this suggestion is bad, I'd like to know a good reason.
     
  14. ScopicX Builder
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    I don't see how this won't work.

    Kit-Free Games increase
    = Happy builders
    = Happy Non-kitters
    = Kitters will still be OP, but not as much
    = SG won't be 100% dead

    = More overall players.
     
  15. ToCatchAHansen Builder
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    SG will not ever revive
    Kitters will be saltier when they can't use kits
    Non-kitters will still be angry at kitters
    Kitters are always OP
    Builders won't be overly happy and will get bored fast

    IMO we should encourage other things or increase events.
     
    #15 ToCatchAHansen, Jun 3, 2016
    Last edited by a moderator: Jun 3, 2016
  16. Reincarnated_ Builder
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  17. purplelegoender [⚜EcoLegend⚜][⚜Philosopher⚜][⚜RogueDivision⚜]
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    Don't try me like that rein if it's that I get killed its because i dont care Enough to try at times so don't even go their and I play kit free games more than half the time you dont know how many times this has been suggested and turned down
     
  18. Reincarnated_ Builder
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    Chill out. Only twas a joke.
     
  19. ScopicX Builder
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    This will not make anybody upset, unless they are just simply unusually salty. SG isn't dead, I play it half the time I'm on ECC, and its a fun thing to do. If you think we should increase events, file a suggestion.
     
  20. ToCatchAHansen Builder
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    Almost everyone who plays SG is unusually salty.
    Just because you play it does not mean it is not dead, I average 2 games I can play every 2 weeks and I actively try to play SG.
    I am on holiday ATM. I will make a suggestion once back home.
     
    #20 ToCatchAHansen, Jun 3, 2016
    Last edited by a moderator: Jun 3, 2016
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