[Suggestion] Seed Planting Gives McMMO Experience

Discussion in 'Suggestions' started by 12345shane, Jun 8, 2014.

  1. 12345shane

    12345shane ρяєѕι∂єитιαℓ ρяαєтσя
    President ⛰️⛰️ Ex-EcoLegend ⚜️⚜️⚜️⚜️ Prestige ⭐ II ⭐ Premium Upgrade

    Joined:
    Dec 25, 2011
    Messages:
    2,855
    Trophy Points:
    85,160
    Gender:
    Male
    Ratings:
    +2,135
    I'm suggesting that when you plant a seed you gain mcmmo experience, as much experience as you would when you harvested the plant.
    Say you harvested a potato and got 1 herbalism exp, then planting a seed would give you another 1 herbalism exp.
    I think this would be a good idea because with crops like carrots, wheat, and potatoes, harvesting is only half of what you need to do in order to gain exp. After harvesting you have to replant, which ultimately doesn't have any real value to it except getting bored in order to wait for more crops to grow.
    I don't know if this is able to be implemented, because I don't know if McMMO has this implemented and we just have it disabled, or if we can customize what gives McMMO experience.
    Harvesting is only half of what you do when farming. I believe planting needs exp because it is the other half.
     
  2. knears2000

    knears2000 Builder
    Builder ⛰️ Ex-President ⚒️⚒️

    Joined:
    Jan 3, 2013
    Messages:
    4,025
    Trophy Points:
    50,590
    Gender:
    Male
    Ratings:
    +1,956
    I think this would make herbalism a little to easy to get. I feel that you should have to work towards that herbalism skill over just planting seeds. -1
     
  3. 12345shane

    12345shane ρяєѕι∂єитιαℓ ρяαєтσя
    President ⛰️⛰️ Ex-EcoLegend ⚜️⚜️⚜️⚜️ Prestige ⭐ II ⭐ Premium Upgrade

    Joined:
    Dec 25, 2011
    Messages:
    2,855
    Trophy Points:
    85,160
    Gender:
    Male
    Ratings:
    +2,135
    Herbalism is already one of the more difficult ones for the people who use melon swords due to melons breaking so slow and the fact that melons only give 1 herbalism exp. Mining is a lot easier, because stone gives 3 mining exp, and with an eff7 the speed is enhanced greatly, and with mcmmoplus that exp can become 6, 9, or even higher. With max mcmmoplus you still don't get more than 5 exp with melons. Herbalism is one of the more difficult ones to level up, unless of course you farm pumpkins or sugarcane, which don't make very much money.
     
  4. Turtwiginator95

    Turtwiginator95 Builder
    Builder ⛰️ Ex-Mayor ⚒️⚒️

    Joined:
    Sep 20, 2013
    Messages:
    699
    Trophy Points:
    31,390
    Gender:
    Male
    Ratings:
    +138
    -1
    Herbalism is already moderately ok to make, doubling that exp is just too op.
     
  5. Essidi

    Essidi Builder
    Builder ⛰️ Ex-President ⚒️⚒️

    Joined:
    Sep 20, 2013
    Messages:
    141
    Trophy Points:
    29,650
    Ratings:
    +9
    +1, but it would have to be nerfed somehow. I agree that herbalism exp should be increased (my mining mcmmo is higher than my herbalism, but I farm much more than I mine, which leads me to believe there is a slight imbalance) but not by this much. Also this would decrease the incentive to pumpkin and melon farming, both of which have tools that need active markets.

    I don't know if mcmmo can go into decimals, but I'd suggest maybe only 0.25 exp for planting, or just increasing harvesting exp by a little bit. Just a little.
     
  6. lexi731rocs_

    lexi731rocs_ Mayor
    Mayor ⛰️⛰️ Ex-EcoLegend ⚜️⚜️⚜️⚜️ Prestige ⭐ I ⭐

    Joined:
    Sep 4, 2013
    Messages:
    931
    Trophy Points:
    63,410
    Gender:
    Female
    Ratings:
    +669
    I just don't think it's needed in the economy.

    -1