[VMR] Possible Bug/Exploit?

Discussion in 'Help & Support / Errors & Bugs' started by Kissthis, Nov 30, 2017.

  1. Kissthis

    Kissthis Escape Artist
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    Fell into chasm while making way out of spawn area. At the bottom found the chasm cut though a dungeon with a spider spawner. Discovered as you cant go below 1 heart in the protected area, I could bash and kill spiders & collect items for as long as I wanted. And of course /sell to put in booklet. Did this for a few minutes before I realized what was actually happening.

    With booklet coming out, and the various themes, especially if a monster hunter was implemented, this could be a potential exploit.
     
  2. pokeball92870

    pokeball92870 PokeManiac
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    You are meant to be invincible in the immediate region around the spawnpoint.
    If this was a monster themed VMR week, then good for you for such a find! :D ;)
     
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  3. 314

    314 Irratioπal President, former ServerAdmin
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    I thought you are unable to hit mobs within the protected 1000x1000 spawn area (potentially for that reason)?
     
  4. pokeball92870

    pokeball92870 PokeManiac
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    I think that applies only for passive mobs. May be wrong.
     
  5. KingCharlie9

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    Can't a flag be set to prevent users from hitting mobs within the spawn region of vmr?
    I think this is what 314 said, not sure
     
  6. Drewbo_

    Drewbo_ Guest

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    interact deny

    if ecc uses world guard for the spawn protection of course
     
  7. 314

    314 Irratioπal President, former ServerAdmin
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    Almost - I was actually saying "I believed this flag was already set".
    Could be, I haven't had the time to test it.
     
  8. KingCharlie9

    KingCharlie9 EcoPremiumPrestigeLegendTycomaster
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    *Generates time for 314*

    And if it only applies to passive mobs then this really could be a potential exploit.
     
  9. Kissthis

    Kissthis Escape Artist
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    cant hit passives, can most definitely kill hostiles
     
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  10. andrewkm

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    Can you please find the correct flags I need to set this, I'm swamped at this time and don't exactly know what the flags/issues are here.
    Skimming through the thread I'm assuming you cannot hit passive mobs, but can hit hostile mobs, while invincible.
     
  11. 314

    314 Irratioπal President, former ServerAdmin
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    I checked the documentation... the only flag that matches is "damage-animals", which is described as "Whether players can harm friendly animals (cows, sheep, etc)". Apparently it is impossible to make hostile mobs invincible, probably to prevent a situation where a vulnerable player meets unkillable mobs.

    I guess the easiest way would be to set the "mob-spawning" flag to false in the spawn area, therefore making all spawners in the protected zone useless (albeit at the cost of removing peaceful animals, unless "deny-spawn" is used for explicit blacklisting).
     
  12. andrewkm

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    Ok, I've removed mob-spawning from spawn area.
     
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