In Game Name:
LobstreWhat part of EcoCityCraft is this suggestion for:
All Main ServersShort title for your suggestion:
Allow defining polygonal plotsWhat are you suggesting:
I am suggesting that the ability of players with Towncontrol+ to define plots be expanded to include defining polygonal plots.Why is this a good addition for EcoCityCraft?:
I've often wanted to define plots in my towns with non-cuboid shapes, mostly for aesthetic reasons but also to set flags for very specifc areas. I feel like this is a change that would allow more creative use of the perks that Towncontrol affords players with that feat, and help people to build more natural and more beautiful towns.Other information:
While I don't presume to know exactly how ECC's plot system works, it's obviously a wapper around /rg define, /rg setparent and /rg delete.Plugin or custom addition:
Worldguard supports defining regions that are either cuboid or polygons with heights. If a player wanted to define a polygonal region with worldguard, it is quite simple:
1. //sel poly (put worldedit in polygon selection mode)
2. //wand
3. Click blocks to indicate points of a polygon
4. //expand <n> <up|down> (to give the polygon a height if desired)
5. /rg define <region name>
Currently, if you try to select a polygonal region and issue /setplot, you're just told that the region needs to be a cuboid.
Perhaps this could be a new tier of Towncontrol, integrated into Towncontrol+3 or just available to everyone with Towncontrol+.
Worldguard (with ECC's plot commands)One suggestion per form:
I Understand.
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Thank you for your suggestion.
At this time we cannot add this to our development list.
Feel free to re-suggest in a few months time and we will revisit.-
Thonk x 2 - List
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