In Game Name:
RealRichNixonWhat part of EcoCityCraft is this suggestion for:
All Main ServersShort title for your suggestion:
Boosted Tropical Fish / PufferfishWhat are you suggesting:
I'm suggesting that a boosted tropical fish or pufferfish increases the chance of catching multiple of those fish types.Why is this a good addition for EcoCityCraft?:
For example,
Boost Level 1: +25% chance of tropical fish / pufferfish being dropped OR +10% chance of 2 tropical fish / 2 pufferfish being dropped.
Boost Level 2: +25% chance of 2 tropical fish / 2 pufferfish being dropped OR +10% chance of 3 tropical fish / 3 pufferfish being dropped.
Boost Level 3: +25% of 3 tropical fish / 3 pufferfish being dropped OR +10% chance of 4 tropical fish / 4 pufferfish being dropped.
The rates can be adjusted as needed to fit needs. I am simply suggesting that something is done slightly differently than what's already in place for the boosted tropical fish / pufferfish.
I think that while a sell boost is alright, given how uncommonly these items come from crates, I think it would be worthwhile to add a bit more benefits to the fish to justify its crate rarity.Other information:
N / A.Plugin or custom addition:
N / A.One suggestion per form:
I Understand.
- Thread Status:
- Not open for further replies.
Thread Tools
Thread Tools
-
RealRichNixon Pres. Richard Nixon by day, GameAdmin by night.Mythic ⚔️ I ⚔️ EcoLegend ⛰️⛰️⛰️⛰️ Ex-President ⚒️⚒️ Prestige ⭐ V ⭐ Premium Upgrade
-
At this time we would not like to add up multiple percentage based drop changes from different parts of our code/server. The math will get very messy, and has the potential to be very OP.
I don't think this is the way to go about boosted fish changes.
PS: The only exception we've made for adding up multiple percentages from different parts of the code/server is our /sell boost percentages, which was a major hassle to code and get just right.-
Like x 1 - List
-
- Thread Status:
- Not open for further replies.