Minecraft Username: Alarah
Brief Description: So, allegedly, while innocently placing random fires around /warp sky with my alleged flint and steel, a lonely sheep allegedly walked into one of the flames and promptly became medium rare mutton. (It was a wild, unnamed sheep) The damage-animals flag was set to deny.
Instructions: light the ground below an innocent animal to watch it burn.
How many times did you recreate this?: Allegedly, just once cuz i didn't wanna allegedly kill them all :(
Result: 1 alleged Light Grey wool and Cooked Mutton.
Expected Result: Would hope that the damage-animals: DENY flag would override the alleged fire damage
Evidence: Allegedly, I Can re-create in a controlled setting that I own if needed.
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I would assume this is intentional; the flag doesn't appear to protect mobs from anything except player damage.
(A while ago I lost about 30 bees to entity cramming because I assumed damage-animals:deny would protect against that too.) -
ClarinetPhoenix She does what she wants.Owner Events Manager ECC Sponsor Mayor ⛰️⛰️ Ex-EcoLegend ⚜️⚜️⚜️⚜️ Prestige ⭐ IX ⭐ Gameplay Architect Premium Upgrade Wiki Leader
Not a bug, this is how the flag functions.
The damage-animals deny flag only prevents animals from being hurt by players. Fire/Lava, fall damage, cramming and drowning is considered "environmental" and cannot be prevented.
Fire/Lava requires build perms to place.
Fall Damage/Drowning requires either access to the mob to shove them or the ability to place water to drown them.
Keep your mobs secure and your owner/members to only trusted users to keep mobs safe.
Interact deny flags will also prevent the use of leads/saddles as well.-
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