In Game Name:
ldw116What part of EcoCityCraft is this suggestion for:
Main City ServerShort title for your suggestion:
Make Alchemy Easier to LevelWhat are you suggesting:
Multiply xp for alchemy by 5x or reduce xp for each level by a factor of 5. (They do the same thing just whatever is easier to program)Why is this a good addition for EcoCityCraft?:
Level 1000 alchemy is currently incredibly expensive and tedious. This will still make it difficult but also more obtainable.Other information:
Plugin or custom addition:
Alter mcmmo valuesOne suggestion per form:
I Understand.
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-> https://ecocitycraft.com/forum/threads/120098 <-
I just want to emphasize how difficult Alchemy actually is, which is why I'm going to use the old main server's leaderboard.¹
Between whenever mcMMO was first added to ECC and the end of 2017, this is how many players have been able to achieve a level of 1000 or higher in each respective skill.
Code:Mining: >100 Woodcutting: >100 Acrobatics: 84 Excavation: 57 Herbalism: 51 Fishing: 35 Swords: 10 Axes: 8 Alchemy: 6 Archery: 6 Unarmed: 4
If we split this list into combat-oriented and non-combat-oriented skills², the issue becomes a bit more apparent.
Code:--- Combat skills --- Swords: 10 Axes: 8 Archery: 6 Unarmed: 4 --- Non-combat skills --- Mining: >100 Woodcutting: >100 Acrobatics: 84 Excavation: 57 Herbalism: 51 Fishing: 35 Alchemy: 6
So yes, in my opinion the XP gain for Alchemy is far too little and should be increased.
¹ After all, everyone 314 loves statistics! (And they're useful for proving a point, which is nice.)
² There are two main reasons for splitting the list:
- Farming-related skills increase hourly income and are thus appealing to the general player base, while PvP hasn't been a major part of ECC in a long time.
- PvP requires a volunteer, a paid-for punching bag, or a lot of mobs (especially considering that spawner mobs did not award mcMMO experience), which explains the low numbers.
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Well done!
I feel that this is just like when VMR came out and the requirements made it so that it would take something like 192 years before you could ever fill the booklet. It just takes andrew some time to figure out a reasonable method and data like provided here will go a long way to helping him make those decisions.
While prestige should be difficult to obtain, it should not be impossible, and I am confident that andrew will fix this as time goes on. -
block_crusher Prestige 6, Ex-Ecolegend, $ EcoLeader $Resident ⛰️ Ex-EcoLegend ⚜️⚜️⚜️⚜️ Prestige ⭐ VI ⭐ Premium Upgrade
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Unrelated to alchemy directly but I believe 15k for the power medal is quite a high requirement. Can’t it be more like 10,000 lol?
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Some users have 2,000 fishing and 2,000 mining.
1,000 of each skill equals 11,000. Then just grind which ever ones you want for the extra 4k.
I'll look into adjustments in a month or two in regards to the power level required for the medal, but in all reality, this isn't meant to be easy. It's a Prestige upgrade.-
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The following McMMO skills are now 2x as easy to level:
- Swords
- Archery
- Axes
- Unarmed
- Alchemy
We have dropped the 15,000 power level requirement for the Prestige down to 12,000.
These changes will be live after this coming maintenance.-
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