By andrewkm on Apr 12, 2018 at 6:16 PM
  1. andrewkm

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    Hey everyone!

    As always going to try to keep it short and to the point. We're 12 days into our SkyBlock release (the first major additional game mode EcoCityCraft has released in 7 years) and things are off to a pretty decent start. :)

    We have been hard at work fixing dozens (literally) of bugs daily and working hard at trying to make everyone happy.
    Some of the recent approved suggestions can be found here:

    Main:
    https://www.ecocitycraft.com/forum/threads/skyblock-changing-entity-limits.175680/

    Others:
    https://www.ecocitycraft.com/forum/threads/skyblock-reducing-player-limitations.175621/
    https://www.ecocitycraft.com/forum/threads/skyblock-villager-limit.175679/
    https://www.ecocitycraft.com/forum/threads/skyblock-reducing-challeneges-required-to-advance.175610/
    https://www.ecocitycraft.com/forum/threads/skyblock-please-let-skyblock-be-skyblock.175719/
    https://www.ecocitycraft.com/forum/threads/skyblock-change-extreme-vip-color.175775/
    https://www.ecocitycraft.com/forum/threads/skyblock-island-levels.175591/
    https://www.ecocitycraft.com/forum/threads/skyblock-auction-plugin.175780/
    https://ecocitycraft.com/forum/threads/the-balancing-of-skyblock-and-other-suggestions.175519/

    The main subject I would like to bring up was a mistake we made during SkyBlock launch (@JamieSinn & myself). We were approaching SkyBlock from a very performance oriented way that to be frank shouldn't concern us much at this time, as opposed to first waiting on those issues to arise, and then working at fixing them.

    We've realized that limiting everything right off the bat, will simply turn off many players, old & new, and this should be approached from the opposite direction. Sure, if we had 100s of players, we could be cautious, but let's be real, we peak at around 50-60 right now. Restricting such a small player base so heavily makes no sense, and further works at lowering that number of players as opposed to increasing it and attracting new players. I hope some of you can understand where we are coming from however. @JamieSinn & I have a history of being extremely in detail when it comes to how the server is performing on a software/hardware level, heck the performance oriented Spigot project was literally created for EcoCityCraft long ago!

    We're making a big change now however to loosen up and give players A LOT more freedom. Please understand though, limits may have to be altered in the future, and perhaps restricted in some areas should performance issues arise.

    Basically, we've decided to approach SkyBlock from a different direction and will be reducing limits heavily for player's enjoyment, while fixing issues as they occur (should they even occur).

    Hope you all enjoy the changes!

    TL;DR:
    Let's see how things go with the 10x increase :D!
    Code:
         # Mobs, animals and other living entities
         BAT: 100
         BLAZE: 100
         BOAT: 100
         CAVE_SPIDER: 100
         CHICKEN: 100
         COW: 100
         CREEPER: 100
         DONKEY: 100
         ENDERMAN: 100
         HORSE: 100
         HUSK: 100
         IRON_GOLEM: 100
         LLAMA: 100
         MAGMA_CUBE: 100
         MULE: 100
         MUSHROOM_COW: 100
         OCELOT: 100
         PIG: 100
         PIG_ZOMBIE: 100
         POLAR_BEAR: 100
         RABBIT: 100
         SHEEP: 100
         SKELETON: 100
         SKELETON_HORSE: 100
         SLIME: 100
         SNOWMAN: 100
         SPIDER: 100
         SQUID: 100
         STRAY: 100
         WITCH: 100
         WITHER: 100
         WITHER_SKELETON: 100
         WOLF: 100
         ZOMBIE: 100
         ZOMBIE_HORSE: 100
         ZOMBIE_VILLAGER: 100
         VILLAGER: 100
         # These are the ONLY blocks that can be limited (because they are entities).
         BANNER: 200
         ITEM_FRAME: 300
         FURNACE: 100
         CHEST: 500
         TRAPPED_CHEST: 500
         ENDER_CHEST: 10
         JUKEBOX: 50
         DISPENSER: 50
         DROPPER: 50
         SIGN: 100
         MOB_SPAWNER: 100
         NOTE_BLOCK: 50
         ENCHANTMENT_TABLE: 50
         BEACON: 120
         SKULL: 500
         DAYLIGHT_DETECTOR: 100
         HOPPER: 300
         REDSTONE_COMPARATOR: 300
         FLOWER_POT: 200
         PAINTING: 50
         ARMOR_STAND: 50
         BREWING_STAND: 200
     
    #1 andrewkm, Apr 12, 2018
    Last edited: Apr 12, 2018

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Discussion in 'News, Announcements & Server Information' started by andrewkm, Apr 12, 2018.