In Game Name:
killrdarknesWhat part of EcoCityCraft is this suggestion for:
SG ServerShort title for your suggestion:
Re-Deathmatch at 2 PlayersWhat are you suggesting:
Re-implement the old part of SG where, upon one of the 3 users in the 1st deathmatch's death, another "deathmatch" is implemented between the 2 (esentially, the 2 get tp'd back to spawn, 15 second grace again, etc.)Why is this a good addition for EcoCityCraft?:
Basically, this is to prevent camping by players during deathmatch. Two players will duel, a third can run, then the third can easily time out the match. That leads to a "match cancel", which is very annoying and demotivating for the player who wasn't trying to hide.Other information:
NonePlugin or custom addition:
NoneOne suggestion per form:
I Understand.
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killrdarknes RebornECC Sponsor EcoLeader ⛰️⛰️⛰️ Ex-EcoLegend ⚜️⚜️⚜️⚜️ Prestige ⭐ V ⭐ Premium Upgrade
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CrispyChipotle BuilderBuilder ⛰️ Ex-Resident ⚒️
I agree with the suggestion but I'd really like to see a 10-15 second timer before the teleport actually occurs; giving players the option to stalk a fight while it's happening and still go in while the prey is weak.
100% should be a second teleport added to prevent people from SG2 from climbing the ship and hiding though.-
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iTzXtremeGaming ResidentResident ⛰️ Ex-EcoLegend ⚜️⚜️⚜️⚜️ Prestige ⭐ III ⭐
Yes!
10 seconds after the first death match kill it should teleport you back to death match essentially resetting it, maybe another 10-15 seconds grace then back to fight please. This helps split up teaming -
Read response:
https://ecocitycraft.com/forum/threads/sg-server-suggestion-automatic-deathmatch-near-end.189560/-
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