Minecraft Name:Thecreator767
Suggestion:Bring back the "World Edit" service
Reason: WorldEdit is a critical feature for completing intensive jobs (Clearing ocean water, building towns without water underneath them, razing old towns, etc...)
Any Other Information:
History:
"WorldEdits" used to be a feature in the game where users could pay to have oceans/land cleared or blocks placed for a set fee. The feature was changed to only allow landscapers (people who paid money to be allowed to apply for worldedits), and then removed all together.
Key Facts:
Miscellaneous:
- Minecraft "WorldEdit" does not require 3rd party plugins to be utilized
- It is now simple to type in a command to fill land with Air, Stone, Water, Lava, wool, etc... You simply type in two coordinates and the block you wish to fill with.
- Encourages larger and greater building projects (something that is not usually found on the server)
- Less active players are online than there were when the feature was in place
- Take money out of the economy (With prices of 75,000 ECD/world edit job, this would take money out of the economy while protecting dirt placers which are cheaper and not feasible for massive construction projects)
- Brings more active users (With more usable towns due to "WorldEdits," mayors can quickly and effectively utilize land and expand the user economy (buying building material, selling plots, creating monuments, etc...).
If "WorldEdits" are brought back to the game as a purchasable service and implemented correctly, users would benefit greatly. To limit "lag," "worldedits" could be done during maintenance periods or low user counts. It would not be too much to complete a few dozen "WorldEdits" per week as the command is easy to complete and can be done without even looking at the area in question.
Edit: You can even auction off say 1-3 slots/week or month to limit lag from the edit and remove large amounts of money from the economy (I'd imagine people would pay top dollar to clear pesky jungle, ocean, and excessive amounts of land)
Link To This Plugin/Is this a custom addition?: No (Built in to MineCraft)
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Thecreator767 BuilderBuilder ⛰️ Ex-President ⚒️⚒️
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kukelekuuk C͕̹̲̽ͪ͐ͩ̔L̜̦̝͈ͦ̿̾̿ḘA̻̗̤̳̐ͭ̆̿̃̑ͭN̊̓͑̇ͯBuilder ⛰️ Ex-EcoLeader ⚜️⚜️⚜️ Premium Upgrade
lag lag lag lag lag lag lag lag lag
Also worldedit isn't built into minecraft. It's a plugin.
did I mention lag?
It doesn't matter how many people are online. Worldedits freeze up the server. And those 30 people that play during offpeak won't be too happy when they lag.
LAAAAG-
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If I am correct in this assumption, could you take a second and explain why?
:D
Seriously now - could we not establish a scheduled time that edits would be performed? Say a time when there are only 5-10 players online? I think we could all give up 15-30 minutes of our playing time each week.-
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Thecreator767 BuilderBuilder ⛰️ Ex-President ⚒️⚒️
/fill X1 Y1 Z1 X2 Y2 Z2 TNT
the subscript 1 indicated the first corner and the subscript 2 indicates coords at the 2nd corner. With less players online than there used to and "dead times" (times with less than 15 people), I'm sure there could be a scheduled worldedit every week or so. People aren't too happy about long down-times either, but it's a minor inconvenience that doesn't take too long.-
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UnitedStates2 BuilderBuilder ⛰️ Ex-President ⚒️⚒️ Gameplay Architect Premium Upgrade
Great idea in theory, not so much in reality.
There's numerous issues with bringing back this. Firstly, lag. WorldEdits, espicially big ones, can cause IMMENSE AMOUNTS OF LAG, many times making the server unplayable - Even when off peak, you're going to see players complaining about heavy lag - It's also not fair for those 30 people who play during that time (Lots of times due to timezone restrictions) to have their quality of gameplay greatly reduced.Let alone the fact that unless Andrew is willing to wake up early (for his timezone), it's quite hard to find an off peak for making WorldEdits. Your second proposed solution is doing them during maintenance periods; It makes no sense to prolong maintenance times when you have countless players waiting to come back on. It doesn't look good to the playerbase nor does it look good to server stats.
To add onto that, you're essentially DESTROYING A LARGE MARKET. Many players spend and earn lots of money via land clearing services, and by offering WorldEdit services, you're essentially abolishing an entire market. The land clearing market is bigger than you think, and it helps both experienced players who wish to use their good tools to clear land efficiently and newer players who wish to get off the ground. There's lots of spending coming from this section of the economy, and abolishing that market that is responsible for a large amount of spending while taking even more money out of the economy will just DEPRESS THE ECONOMY.
Finally, only Andrew (and perhaps a few other people) has access/the ability to make WorldEdits like these. Andrew and these other people only have 24 hours in a day, and there's only so much they can dedicate towards ECC and WorldEdits, especially given that this small group (IF a group!!!) of people will handle ALL WE applications. EVERY. SINGLE. ONE.
If you truly want your land cleared, pay someone else to do it.
Also, WE is a 3rd party Plugin. Not built into Minecraft.-
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Thecreator767 BuilderBuilder ⛰️ Ex-President ⚒️⚒️
This is a bit uncalled for.
"WE is a 3rd party Plugin. Not built into Minecraft"
I only called it worldedit as Minecraft now has a similar feature built in
"WE applications. EVERY. SINGLE. ONE."
Pricing effectively can make users think twice about hiring a user or buying this feature.
"DEPRESS THE ECONOMY."
To make big money in this game, you have to use an Eff 7, Msword, Survival Games, or buy hundreds in features. Not everybody does land clearing jobs. This feature would mainly be targeted at the rich who are in need of A LOT of land (I don't imagine many people happily taking a job clearing from the surface of the ocean to bedrock for any price(even with an efficiency 7)) Priced right, world edits can make a positive difference in building.
"DESTROYING A LARGE MARKET"
I juts put 75k out as a suggestion. They can be 200k for all I care. I can easily find someone to do a 200x200 dirt job for 20k and I wouldn't want to pay 10 times more to do a job which can be done in ~2-3 hours. This feature is targeted at massive jobs which are ineffective with users with fly, eff 7 tools, etc...
"It doesn't look good to the playerbase nor does it look good to server stats."
The server has a reported 98.9% up-time according to minecraftservers.org. all though 1.1% downtime seems respectable (and it's impressive for a Minecraft server), that 1.1% equates to 4 days of downtime. A few worldedits a week (maybe even auction slots off and set 5 worldedits a week) wouldn't bring too much downtime and a few hours a year combined doesn't ruin a stat sheet. -
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Thecreator767 BuilderBuilder ⛰️ Ex-President ⚒️⚒️
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RyanBlocks2 EcoLeaderEcoLeader ⛰️⛰️⛰️ Ex-Tycoon ⚜️⚜️⚜️ Premium Upgrade
Adding worldedits while players are online isn't something I would like to see.
However, worldedits are pretty nice and I think it would be nice to have a system to do them.
- They should be expensive
- Apps should be done once a month (when mining and nether is reset probably)-
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UnitedStates2 BuilderBuilder ⛰️ Ex-President ⚒️⚒️ Gameplay Architect Premium Upgrade
And if it's a "massive job", what's preventing you from hiring multiple users?
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Thecreator767 BuilderBuilder ⛰️ Ex-President ⚒️⚒️
"You're referring to the /fill command. The WE features had to do with the //cut command which is a WE command."
This doesn't change much. I'm not familiar with the mod/plugin, but I can tell you that the /fill command can remove blocks (i.e. filling with air) or place blocks.
"Sure, but what's the point of continuing something nobody buys?"
It's a niche product. If I need a candle, I can either buy the short & cheap one which burns short and costs less, or the large & expensive one which burns longer than the short one. I can wait for a worldediting team to clear a massive tract of land, or I can pay a premium and get it done faster w/ less hassle.
"The fact is, lots of people DO land clearing jobs, and you're effectively hurting that market. There will be less spending, hurting the economy all while taking more money out of the economy, further depressing it. You can say "we'll raise the price!" all you want, but if it's raised too high, not much people will buy these services, and what's the point of continuing these services if no one buys them?
And if it's a "massive job", what's preventing you from hiring multiple users?"
It's more hassle to hire a land clear than it is to worldedit. If I'm rich, I'll just pay the price and pay significantly hire to get a job done quickly and painlessly. -
minecraftninja05 BuilderBuilder ⛰️ Ex-EcoLeader ⚜️⚜️⚜️
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If I recall correctly, when WE was something you could obtain, either with ECD or via the feature (briefly), was that one of the WEs done went horribly wrong, and glitched out the bulk of another user's possessions that were in a storage area bordering where the WE was done, and with no possible way to get anything back.
That, plus the lag cause by what could be a massive addition/removal/replacement of blocks, are why I would -1 this suggestion. There is no way to guarantee the safety of any/all areas around the space to be WE'd, and the ability to apply for this "feature" was removed for good reasons.-
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UnitedStates2 BuilderBuilder ⛰️ Ex-President ⚒️⚒️ Gameplay Architect Premium Upgrade
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Unicow1221 BuilderBuilder ⛰️ Ex-Mayor ⚒️⚒️
I didnt read the whole thing, so sorry if this has already been stated. Perhaps you could auction off a maximum worledit of 200x200, etc. and do this every 2 weeks, etc.
Im probably going to get criticized by someone because thats the way people are nowadays, but just some food for thought. -
There's simply no substance to your key claim that allowing worldedit jobs will make the server more active.
The rest of the points you've provided are either irrelevant or false.-
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