Minecraft Name:
physyy
Suggestion:
Add rabbit's foot to /kit mobs
Reason:
Its a very rare item and you don't see many of them(Ive never seen one myself on ecc) and I feel that adding them will help add something of value to the market.
Other Information:
nope
Link to this plugin/Is this a custom addition?:
none.
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Expipiplusone BuilderBuilder ⛰️ Ex-Tycoon ⚜️⚜️⚜️ Premium Upgrade
+1 it's just a mob drop, so why not? If we want to keep it rare, there could be only one item per /kit
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RaginDevonian Pro Pokemon PlayerMayor ⛰️⛰️ Ex-Mayor ⚒️⚒️ Premium Upgrade
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If it is such a rare item, why are we adding 1/person every 24 hours? Go kill some rabbits if you want one.
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Expipiplusone BuilderBuilder ⛰️ Ex-Tycoon ⚜️⚜️⚜️ Premium UpgradeThe same could be said for leather, wool, steak, slimeballs... by the same logic, why is there a /kit mobs command in the first place?
Answer: because unlike vanilla you can't breed mobs on ECC (due to lag) and mob spawn is decreased (for the same reason) and therefore /kit mobs was added as a way to:
- partially compensate the scarceness of mob drops;
- add some value to the ExtCreations feature.
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-1
I would be open to including rabbit meat and/or sheep meat (or steak for that matter), But not the rabbit foot. I have feet if you want me to sell you some. But just like wool isn't included in /kit mobs, I don't think every mob item should be included. I might even agree to rabbit hide being included since leather already is. But the rare rabbit foot is too rare to be included in my opinion. Then again, the only thing it can be used for is a potion, so if it is added, I wouldn't object. :) -
It is already a rare drop plus mobs here spawns rarely even more, what mobs is going to be spawned? Assume that there are several types of passive mobs.
At least there would be a jump potion for us to use.
+ 1 -
12345shane ρяєѕι∂єитιαℓ ρяαєтσяPresident ⛰️⛰️ Ex-EcoLegend ⚜️⚜️⚜️⚜️ Prestige ⭐ II ⭐ Premium Upgrade
-1
If it was added to kits, it wouldn't be rare now would it?
But because of its limited uses I wouldn't be heartbroken over it being added, even though I don't support this.-
Agree x 1 - List
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Expipiplusone BuilderBuilder ⛰️ Ex-Tycoon ⚜️⚜️⚜️ Premium UpgradeIt's a rare item with normal mob spawns: you don't have a high chance of getting it when killing a rabbit, however you are supposed to find a reasonable amount of rabbits and therefore you have a low but reasonable chance to get some, in enough time.
But here mob spawns are nerfed, therefore the chance to get some rabbit foot is almost zero: being other mob drops available via /kit, the ratio between rabbit foot and other mob drops going around in the economy is currently wrong.
If one rabbit foot every 24 hours seems still too high, it could be added as another /kit with a 48h (or longer) cooldown, but I still think it should be added via /kit somehow. It should be rare, but not this rare. -
12345shane ρяєѕι∂єитιαℓ ρяαєтσяPresident ⛰️⛰️ Ex-EcoLegend ⚜️⚜️⚜️⚜️ Prestige ⭐ II ⭐ Premium UpgradeThere is no need for another kit just for rabbit foot. If anything just increase rabbit spawn rate, but rabbit foot really doesn't need to be anything less than rare.
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kukelekuuk C͕̹̲̽ͪ͐ͩ̔L̜̦̝͈ͦ̿̾̿ḘA̻̗̤̳̐ͭ̆̿̃̑ͭN̊̓͑̇ͯBuilder ⛰️ Ex-EcoLeader ⚜️⚜️⚜️ Premium UpgradeWhy? It has literally one purpose: Potions of leaping; which aren't that great. Why should they be rare? They drop at a 10% rate from rabbits, and rabbits are literally everywhere. Rabbit foots are common as hell in vanilla minecraft.
There is no reason to make/keep them rare.-
Agree x 2 - List
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12345shane ρяєѕι∂єитιαℓ ρяαєтσяPresident ⛰️⛰️ Ex-EcoLegend ⚜️⚜️⚜️⚜️ Prestige ⭐ II ⭐ Premium UpgradeI didn't mean they should be rare, I meant they are fine as it is. I also said in a previous post I'd be fine regardless of the outcome of this suggestion, however I stand by my opinion that they should remain as they are. If potions of leaping aren't that great, why even bother making rabbit foot more common then?
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